Große Drachen | |
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Die großen Drachen sind eine Abbildung der Urgewalten Eos. Sie waren es, die eins die mächtigen Former vertrieben. In ihrer Flamme wohnt die Macht des Allfeuers und unter ihren gewaltigen Schwüngen verändert sich das Antlitz der Welt. Heute existieren nur wenige ihrer Art, doch sollte man eine dieser großen Echsen begegnen, so wird man ein feuriges Ende erleben. |
Drachenbrut | |
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Die Zeit der Drachen ist lange vorüber, die wenigen jener großen Echsen, die noch leben, fristen ihr Dasein im Verborgenen oder schlafen, bis ihre Zeit wieder kommt. Die Echsen, die heute die Lüfte bevölkern, sind nur noch Schatten jener großen Tiere, nur noch ein Teil des Geistes und Erhabenheit sind ihnen geblieben. Aber in ihren Adern fließt das Blut der alten Drachen und sollten sich diese je wieder erheben, wird die Brut den Ruf erhören. |
Wyrm | |
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Wyrme blieben oft zurück, um die Horte der großen Drachen zu schützen, als diese in Schwärmen über Eo reisten. Unter den Drachlingen war ihr Geist am schwächsten, und das Feuer der großen Drachen, das durch ihre Adern fließt, brennt nicht so stark wie das ihre Geschwister, aber sie sind dennoch stets treue Anhänger der uralten Echsen gewesen. Auch wenn ihr feuriger Atem nicht stark sein man, man sollte sich stets vor ihren Krallen in Acht nehmen |
Kristalldrache | |
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Kristalldrachen gleiten mit den Strömen der Magie. Zwar sind sie Körperlich schwächer, als ihre Geschwister, doch ihre stärkste Waffe ist ihr Geist. Sie nähren sich von Zeitströmen, Träumen und Magie und können diese über viele Meilen hinweg spüren. Diese faszinierenden Geschöpfe scheinen die Klügsten der Drachlinge zu sein. Sie folgen nicht bedingungslos den großen Drachen, sondern gehen oft ihre eigenen Wege. |
Drachenbestie | |
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Eine Mischung aus Drache und Bestie, diese Kreatur folgt dem Ruf der Shaikan und schützt die Nachfahren Malacays mit ihrem Leben. Ihr schwerer Körper erlaubt ihr nicht, sich in die Lüfte zu schwingen, aber ihre Krallen und glühendes Feuer können in einem Augenblick ganze Armeen in Stücke zerreißen. |
Command mighty heroes and armies and send them on countless quests. Fill your grimoire with spells to grow your power and raise your wizard’s tower to become the greatest mage of all time. Conquer Eo in this rich turn-based strategy game set in the world of SpellForce. Become the greatest of mages in this turn-based fantasy epic set in the world of SpellForce! From the humble beginnings of your small wizard’s tower, send forth your minions and heroes to explore the realms of Eo. Grow your influence and power and fill your grimoire with arcane knowledge. Face off against magical competitors in your hunt for ancient artefacts and hidden secrets as you build up your tower and area of influence to unleash the greatest spell the world has ever known.
In a world beyond imagination... In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair. Entire countries were wiped out in the blink of an eye when the devastating power of the Elements was unleashed – Elements summoned by dark rituals. Continents shattered like glass, the pieces strewn about like leaves in the wind. Huge armies, bound by the the power of ancient runes, brought war and destruction to the lands that survived the initial onslaught. All that was left were a few islands, connected by magic portals. Now, only a few years after the end of the Convocation, evil is back – stronger and more powerful than ever before – to finish what was started. Yet there is still hope. The prophecies tell of a human. A human damned to immortality, bound forever by the power of the blood runes… Soon, the time will come when the power of one may change the destiny of many. For better or for worse...
The great ice dragon Aryn, the Frostweaver who in ancient times almost froze the world over with its terrible breath is awakened by a servant of the dark god Zarach. This Fial Darg (prince of darkness) has stolen the elven queen Cenwen away from him. In ancient times Cenwen saved the world from Aryn by calming him down and locking her self up with the mighty dragon. The Fial Darg wants to use the blood of the elven queen in a ritual to bring back the dark gods into the world of EO. With the elven queen gone chaos is once again ruling the lands. It's up to the player to restore order one more time.
With "Shadow of the Phoenix" the SpellForce trilogy about the fate of the mighty rune warriors comes to its stunning conclusion. Continuing both storylines of the previous games "SpellForce - The Order of Dawn" and its add-on "SpellForce - Breath of Winter" the game enables the player to continue to use either of his previous characters and rise up to Level 50 with them. The brand-new video presents fans with a sneak peek into the breathtaking new landscapes in which Shadow of the Phoenix takes place as well as showing some of the new enemies they will encounter. Find the video to Shadow of the Phoenix here:
For five years the terrible conflict around the mysterious Shadows sundered the country of the Dark Elves and fanned the flames of a civil war amongst them. Even beyond the borders of their territories unrest prevails: a new power rises in Eo, a threat that seems to spread its shadow over the whole realm and endangers the people's ancient alliances...
After the convocation, the world was shattered and splitted into islands, small remains of land prevented from total destruction by the stones of gods. Rohen, once a powerful mage of the circle, dedicated his life to linking the remains together with portals. He used the power of the archfire, a dangerous arcane force discovered by the circle in the ruins of the Shapers. The force which had driven both the circle and the world to the edge of destruction should have helped him to create a new world. Through the portals, food and water was delivered into the devastated and barren realms, new empires were forged and a rejuvenated Eo began to rise. Rohen even sacrificed his life for that cause. But he forgot that the powers used were a remain of the circle and bound to it. With Hokan Ashir gone, the magic cast by the circle decayed, and the power of the portals began to crumble. While the beginning of these events was nearly undetected, the aftermath is chaos and devastation, as the inhabitants of the islands try to get into the most fertile realms. Homeless groups are straying around in search of protection, while once glorious empires are teared into chaos. And nowhere emerges a blink of hope to fill the crumbling portals with new power...
It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly. In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second coming of Aonir, the father of all gods, will return Eo to its former splendor.