Become one of the mightiest mages of all time in this round-based fantasy epic set in the world of SpellForce. Start your journey with a modest towers, send out your servants and heroes, to explore the plains of Eo. Expand your influence and power and fill your Grimoire with arcane knowledge. Face magical challengers searching for ancient artefacts and long-lost secrets while expanding your capabilities in order to cast the most powerful spells the world had ever seen.
Gather powerful heroes on your side and witness adventures, uncover powerful riches and artefacts. Seek out allies and Craftsmen to expand your domain and to gather valuable resources. Unveil the secrets of your late master and utilise the source of all magical power – the Allfire!
Amongst mages, there are those looking to stop your ascend. Face off against large armies and even larger ambitions of your rivals. Can you withstand the conquest for domination? Control sources of the Allfire to expand your domain and fill your Grimoire with new spells.
Play as a necromancer summoning mighty undead, an alchemist who prepares potions and explosives, or architect creating glyphs and magical tools to aid his armies. Strengthen your power with over 60 spells and more than 100 units – from humble Goblins all the way to magnificent Griffons.
Ally yourself with cities, collect resources and expand your influence. Fill your Grimoire with ancient knowledge and face your rivals. Search for hidden artefacts and discover long forgotten secrets of the Shapers. Conquer mythical places and use their power for your own benefit. Expand your tower with everything from Crypts to rooms made of magic crystals.
Your immense power allows you to levitate your tower across the lands. On your journey to conquest Eo’s wells of power, you will meet fanatics of the new Purity, adverse Granite Dwarves, bloodthirsty Orcs, Undead, Demons and other Creatures. Perhaps, you will have to defeat the armies of opposing mages in battle and reduce their towers to rubble. Or maybe you will be able to find a way to co-exist and use their knowledge to further your own research.
Each World is generated at random. However, you may share your world with other players and share in the experience.
Keep your eyes peeled for resources and loot! You never know what treasures wait to be discovered.
Visit familiar locations such as Sevenkeeps and Windholme in their full Glory, at a time before the Convocation.
Your tower is the centre of your might. Research, production, summoning and more – they all start here.
You will face powerful adversaries on the battlefield. Use spells to influence the tide of battle.
Summon the dead and bend them to your will or forge powerful artefacts that will become known across all Eo.
Your Spellbook offers you over 100 spells. Explore the magical arts and master them all!
Your journey is generated at random, meaning that each playthrough offers new quests and companions.
Your Grimoire won’t write itself. Journey through the world, complete tasks and uncover the mightiest of spells.
Eo is filled with creatures and various races. Face them in combat to prove your excellence.
Gather your troops, level them and make them stronger. Each level offers new abilities to decide the outcome of many battles.
When in need of quick reinforcements, hire them with gold. Be it from your tower or surrounding cities, they will gladly join you – but make sure to pay them handsomely.
Besides regular troops, you may hire powerful heroes with special abilities and traits.
Always plan your next move carefully. Use the battlefield to your advantage.
Positioning is the key to victory! Force your enemies into a corner and show them no mercy.
Your tower and outposts expand your domain and allow you to gather more resources, troops and, most importantly, power.
The Convocation has splintered Eo into many small islands with most places lost forever below the elemental sea. Conquest of Eo presents this world in its full glory.
Powers of both light and dark struggle for superiority. Neither enjoy your presence – and they will let you know that soon enough.
Never get too comfortable. The next skirmish is just around the corner, be it due to your own choices or simply a stroke of bad luck.
Enemies are one thing you will never lack. However, some of them might exceed your wildest dreams – prepare well.
Know the strengths of your foes to avoid losses, should you find yourself outnumbered. There is no shame in avoiding a fight if it means returning stronger in the future.
A good army needs a capable commander. Make the right choice and support your armies with fitting skills and abilities they may otherwise be lacking.
Choose carefully. Your choices impact the world around you carry consequence. Some you will feel immediately, though some take time to bear fruit.
Your heroes may create outposts around the world. Use them to rest your troops and expand your domain.
As in chess, pushing forward may prove to be devastating for your units. One wrong move can be the difference between victory and defeat. Never fight without a plan!
Not every battle requires your attention, you may choose to end them automatically. The outcome will depend on the strength of your troops. The stronger they are, the fewer the losses.
No units are like. Some move further than others. Remember it when creating your battleplan, for a blade must reach the enemy to strike true.
Out of all the spells in your repertoire, some are able to impact entire areas. Set your foes ablaze or force a plague upon them. Victory has no price.
Each army and commander has strengths and weaknesses. Consider them when deciding how to use your units effectively and adorning them with powerful artefacts.
Oceans, swamps, volcanoes, mountains, deserts… Eo is a world of many wonders. Not all units may reach all locations. Pay attention to their attributes and limits, so that they may follow your orders.
Don’t allow yourself to get flanked. Always keep an eye out for your surroundings to ensure no one stabs you in the back.
Command mighty heroes and armies and send them on countless quests. Fill your grimoire with spells to grow your power and raise your wizard’s tower to become the greatest mage of all time. Conquer Eo in this rich turn-based strategy game set in the world of SpellForce. Become the greatest of mages in this turn-based fantasy epic set in the world of SpellForce! From the humble beginnings of your small wizard’s tower, send forth your minions and heroes to explore the realms of Eo. Grow your influence and power and fill your grimoire with arcane knowledge. Face off against magical competitors in your hunt for ancient artefacts and hidden secrets as you build up your tower and area of influence to unleash the greatest spell the world has ever known.
In a world beyond imagination... In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair. Entire countries were wiped out in the blink of an eye when the devastating power of the Elements was unleashed – Elements summoned by dark rituals. Continents shattered like glass, the pieces strewn about like leaves in the wind. Huge armies, bound by the the power of ancient runes, brought war and destruction to the lands that survived the initial onslaught. All that was left were a few islands, connected by magic portals. Now, only a few years after the end of the Convocation, evil is back – stronger and more powerful than ever before – to finish what was started. Yet there is still hope. The prophecies tell of a human. A human damned to immortality, bound forever by the power of the blood runes… Soon, the time will come when the power of one may change the destiny of many. For better or for worse...
The great ice dragon Aryn, the Frostweaver who in ancient times almost froze the world over with its terrible breath is awakened by a servant of the dark god Zarach. This Fial Darg (prince of darkness) has stolen the elven queen Cenwen away from him. In ancient times Cenwen saved the world from Aryn by calming him down and locking her self up with the mighty dragon. The Fial Darg wants to use the blood of the elven queen in a ritual to bring back the dark gods into the world of EO. With the elven queen gone chaos is once again ruling the lands. It's up to the player to restore order one more time.
With "Shadow of the Phoenix" the SpellForce trilogy about the fate of the mighty rune warriors comes to its stunning conclusion. Continuing both storylines of the previous games "SpellForce - The Order of Dawn" and its add-on "SpellForce - Breath of Winter" the game enables the player to continue to use either of his previous characters and rise up to Level 50 with them. The brand-new video presents fans with a sneak peek into the breathtaking new landscapes in which Shadow of the Phoenix takes place as well as showing some of the new enemies they will encounter. Find the video to Shadow of the Phoenix here:
For five years the terrible conflict around the mysterious Shadows sundered the country of the Dark Elves and fanned the flames of a civil war amongst them. Even beyond the borders of their territories unrest prevails: a new power rises in Eo, a threat that seems to spread its shadow over the whole realm and endangers the people's ancient alliances...
After the convocation, the world was shattered and splitted into islands, small remains of land prevented from total destruction by the stones of gods. Rohen, once a powerful mage of the circle, dedicated his life to linking the remains together with portals. He used the power of the archfire, a dangerous arcane force discovered by the circle in the ruins of the Shapers. The force which had driven both the circle and the world to the edge of destruction should have helped him to create a new world. Through the portals, food and water was delivered into the devastated and barren realms, new empires were forged and a rejuvenated Eo began to rise. Rohen even sacrificed his life for that cause. But he forgot that the powers used were a remain of the circle and bound to it. With Hokan Ashir gone, the magic cast by the circle decayed, and the power of the portals began to crumble. While the beginning of these events was nearly undetected, the aftermath is chaos and devastation, as the inhabitants of the islands try to get into the most fertile realms. Homeless groups are straying around in search of protection, while once glorious empires are teared into chaos. And nowhere emerges a blink of hope to fill the crumbling portals with new power...
It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly. In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second coming of Aonir, the father of all gods, will return Eo to its former splendor.