With the Level-Editor its possible to create maps(islands), connect events to them and share them with the whole community.
The Editor makes it possible to design levels in style and econemy.
Objects and assets can be easily placed and tag connected to script events in the lua files.
All units in the games can be placed and configured in level, loot and equiptment as much as you like.
Set the bordern of the level and trigger logic.
With this fan created editor, izts possible to edit the database of the game and create game global mods.
The editor makes it possible to edit the games internal database.
Edit or rework existing game dialogs.
Add new icons or replace existing ones with this editor..
Save and edit only these things you truly want to change.
The first Lua-Script developed IDE for SpellForce 2 with integrated function database with script templates.
Full Lua-Syntaxt supporet optimised for SpellForce 2 map development.
With this function database you gain access to over 560 commands of SpelLForce with code examples.
This database offers script templates by users for quick event creations.
Options to change the visuals to your liking are included.
With the Level-Editor its possible to create maps(islands), connect events to them and share them with the whole community.
This editor allows to create new maps/levels from scrap and design it completely.
All units of the game can be placed and set as allys or enemies with level configuration.
Add objects and assets, and configure them with tags for event and script triggers.
Set the map bordern and trigger event flags without issue.
With this fan created editor, its possible to craete maps from scrath with comfortable tools and to edit the database of the game and create game global mods.
This editor makes itm possible to create new maps from scratch or edit and expand existing ones.
You cna place anything from the games with this editor and edit it as much as you like.
This level-editor offers functionality thats make large changes way easier and less complicated.
This Editor cna edit the games databse and so create game global mods.
With the Level-Editor its possible to create maps, connect events to them and share them with the whole community.
The Editor makes it possible to design levels in style and econemy.
You have the option to mix textures and create your desired visuals
All units of the game can be placed and set as allys or enemies with level configuration.
Since the SF3-Engine only has static light environment, you can set the light and environment fix to your liking.
Mit Articy und dem Data-Editor ist es Möglich die Assets des Spiel direkt zu bearbeiten als auch Datenbank modifikationen für Spiel-globale Mods.
With the Data Editor you can edit Units with new visuals and effects.
It is also possible to edit their stats and id's to whatever you need.
With Articy a lot of options open up for modding.
Edit and add new Spells, Units or events. You can create game global mods that way.
The “SpellForce 3 – Script-Engine” (3.5 Updated and extended for "Reforced") is a self-develop IDE (Development Envirement) for the Script-language of SpellForce 3 (Angelscript) with the goal to make Mod and Map development way easier and comfortable. Compared to other Editor’s and IDE’s who support Angelscript, the “SpellForce 3 – Script-Engine” imports the base scripts of the game and provides a database over the script-functions and enum’s of the game easier to use and implement in the own script. Also the management of the Mod and map projects is way easier thanks to the own file-formats and syntax checks targeted to the SpellForce 3 base game, Soul Harvest and Fallen God Engine. SpellForce 3 is based on the Script language “Angelscript” who has been modifier by the developer Grimlore Games and is used as the main script language of the game. Whoever wants to create SpellForce 3 maps with events and Mods, need to use this language.
Full Angelscript support in pathing, editing with Function, Entity and Item database.
Offers Multi-editors in one project support with custom configuration and systax-error check.
Map-configurations for SF3 can be easily created by scratch with the wizzard functionality rolling out alls possible syntax issues or typos.
Thanks to the integrated SF3-logic databases, even map-config files can be pathed and edited with syntax and error check.
Command mighty heroes and armies and send them on countless quests. Fill your grimoire with spells to grow your power and raise your wizard’s tower to become the greatest mage of all time. Conquer Eo in this rich turn-based strategy game set in the world of SpellForce. Become the greatest of mages in this turn-based fantasy epic set in the world of SpellForce! From the humble beginnings of your small wizard’s tower, send forth your minions and heroes to explore the realms of Eo. Grow your influence and power and fill your grimoire with arcane knowledge. Face off against magical competitors in your hunt for ancient artefacts and hidden secrets as you build up your tower and area of influence to unleash the greatest spell the world has ever known.
In a world beyond imagination... In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair. Entire countries were wiped out in the blink of an eye when the devastating power of the Elements was unleashed – Elements summoned by dark rituals. Continents shattered like glass, the pieces strewn about like leaves in the wind. Huge armies, bound by the the power of ancient runes, brought war and destruction to the lands that survived the initial onslaught. All that was left were a few islands, connected by magic portals. Now, only a few years after the end of the Convocation, evil is back – stronger and more powerful than ever before – to finish what was started. Yet there is still hope. The prophecies tell of a human. A human damned to immortality, bound forever by the power of the blood runes… Soon, the time will come when the power of one may change the destiny of many. For better or for worse...
The great ice dragon Aryn, the Frostweaver who in ancient times almost froze the world over with its terrible breath is awakened by a servant of the dark god Zarach. This Fial Darg (prince of darkness) has stolen the elven queen Cenwen away from him. In ancient times Cenwen saved the world from Aryn by calming him down and locking her self up with the mighty dragon. The Fial Darg wants to use the blood of the elven queen in a ritual to bring back the dark gods into the world of EO. With the elven queen gone chaos is once again ruling the lands. It's up to the player to restore order one more time.
With "Shadow of the Phoenix" the SpellForce trilogy about the fate of the mighty rune warriors comes to its stunning conclusion. Continuing both storylines of the previous games "SpellForce - The Order of Dawn" and its add-on "SpellForce - Breath of Winter" the game enables the player to continue to use either of his previous characters and rise up to Level 50 with them. The brand-new video presents fans with a sneak peek into the breathtaking new landscapes in which Shadow of the Phoenix takes place as well as showing some of the new enemies they will encounter. Find the video to Shadow of the Phoenix here:
For five years the terrible conflict around the mysterious Shadows sundered the country of the Dark Elves and fanned the flames of a civil war amongst them. Even beyond the borders of their territories unrest prevails: a new power rises in Eo, a threat that seems to spread its shadow over the whole realm and endangers the people's ancient alliances...
After the convocation, the world was shattered and splitted into islands, small remains of land prevented from total destruction by the stones of gods. Rohen, once a powerful mage of the circle, dedicated his life to linking the remains together with portals. He used the power of the archfire, a dangerous arcane force discovered by the circle in the ruins of the Shapers. The force which had driven both the circle and the world to the edge of destruction should have helped him to create a new world. Through the portals, food and water was delivered into the devastated and barren realms, new empires were forged and a rejuvenated Eo began to rise. Rohen even sacrificed his life for that cause. But he forgot that the powers used were a remain of the circle and bound to it. With Hokan Ashir gone, the magic cast by the circle decayed, and the power of the portals began to crumble. While the beginning of these events was nearly undetected, the aftermath is chaos and devastation, as the inhabitants of the islands try to get into the most fertile realms. Homeless groups are straying around in search of protection, while once glorious empires are teared into chaos. And nowhere emerges a blink of hope to fill the crumbling portals with new power...
It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly. In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second coming of Aonir, the father of all gods, will return Eo to its former splendor.