Goblin - Gitzo | |
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Gitzo has always been an outsider. Even his fellow members of the Goblin clan of the Leatherfists felt eerie around him because his only joy at all times seemed to be murder. After finally being outcasted by his clan, he meandered around until he reached the Orc camp in Urgath, where he easily found a job as a torturer and assassin. The Orcs made good use of his insanity, and in due time he was regarded as an appreciated mercenary, who eliminated his victims with covetousness and quick, precise stabs of his dagger. |
Orc - Gultark | |
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Gultark was the leader of the Gultark-Orcs, until his clan was defeated by the elves of Winterguard. His wisdom made him famous among the Orc clans and many say he has a special bond with the ghosts of the swamps. For a long period of time he roamed through the country, traveled the seas and collected knowledge and items from around the world. And yet, it was one of these journeys that kept him away from home on that one decisive day: the day the marksmen of the elves of Winterguard depopulated his village. Days later he returned home to find his slain brothers laying between the empty cottages. Since that day, he roams lonesome and full of grief and enragement over his own actions through the valleys of Frostfall, aimless, seeking nothing but his own death. |
Marksman of the Wind – Kyra | |
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Kyra was one of the last to fall in Winterdeep, back when the elves and the dwarves led their armies against each other, in the last great battle of the ancient white folks. The battles raged for many weeks and slowly, the true goals of the war vanished in the distance, making space for hatred and revenge, which both armies relentlessly continued to pursue until not a single one of them was left alive. Even today you can see the ghosts of this battle wandering across the old battlefield, still dogged in that one war the living have long forgotten. Kyra guarded over the elf commander and shot each and every dwarf that tempted to approach her. And yet, fate took its pay, fatigue lamed her hand after the many weeks in battle and in one dark and decisive moment, her arrow was not quick enough. It did hit the commander of the dwarves, however, his axe had already slit her beloved Mistress’s string of life. Since this hour, Kyra's ghost has been roaming through Winterdeep, forever trapped in the hopeless attempt to save her dead Mistress after all. |
Iron Soldier | |
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The Iron Ones were created by Hokan Ashir for the Convocation War. Their bodies are fashioned from black iron, and they bear glowing soul stones in their breasts, filling them with unholy life. Combat is their sole purpose in life, and they know neither mercy nor pity. The Fall of the Soul Smith robbed them of their power and left their armies to crumble into wide fields of dark iron that slowly sank into the mud of Urgath. But who knows what kind of unholy magic might bring them back to the light of day... The soldier is the Iron Ones' basic combat unit. His weapon of choice is the scythe-like blade on his right arm. Three souls give life to these creatures that once used to pour from the Obsidian Mountain to Fiara in endless hordes. |
Iron Blade Weaver | |
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The Blade Weavers make up the elite of the Iron Ones. Brought to life by six souls in their breasts, these creatures cut through the rows of enemy armies like reapers cutting through ripe grain. |
Iron Principal | |
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Only the purest of elven souls bring these leaders of the iron armies to life. The Principal is the Iron Ones' master and commander, possessing great tactical skill and, in close combat, an impressive destructive power. |
Dark Elf – Shar Arduin | |
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Shar is one of the best fighters of the Sinistra-Caste in the Blazing City. During his days of popularity, he served as a designated fighter for the Elyn Muin, the ritual battle representing the judgment of god. Whenever the judgment of Nor was necessary in a caste-dispute, Shar Arduin would stand in the circle of drums for the Sinistra. Until the day his downfall was sealed - in the form of poison and switched weapons. The battle was decided against him. He did prevail, despite all resistances, but the web of intrigue did not release him until finally, stigmatized as a traitor, he was thrown in the dungeons of the Blazing City. Since that day he has lost all faith and loyalty, while he seeks resort in bleak derision. |
Glamrig the Dwarf | |
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Glamrig is a rock former of the Windholme dwarves, an old warrior who fought in the war of six nations and the old human wars. His hand to hand acumen is only exceeded by his skills with the axe, which he has swung on many battlefields. Even Isgrimm, the mightiest rock former, member of the circle and the builder of Mulandir was envious of his abilities. As the more morbid motives of the Circle became known, Glamrig turned against Isgrimm and trapped the betrayer of knowledge of the dwarves at his tower near Windholme. The dwarves fought each other for two days until Isgrimm slew Glamrig. In revenge he forged his soul to a Rune, so that his former enemy would now serve as his protection, as well as to mock him. |
Ump the Troll | |
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It is by no means true that only humans were chosen to be the slaves of the Rune, they just made up the largest number. Ump is one of the first trolls who was forged to the Runes. His spirit scarcely tries to understand how Runes work, but he understands that he will continue to rise in order to crush any one of his enemies. He will patiently follow his victim and keep returning until the last one is slain and this is why he seldom sees the need to hurry. In a murderous frenzy, he is overcome with the will to destroy - just like all trolls, but his long life has made him calmer and more cooperative than most of his kind. |
Xyallah – Medusa Guard | |
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The Medusas originate from the lost islands in the timeless sea East of Xu. They called to the mortals from their stone temples with magic allurements and attracted many an envious seaman to their shores. Today these envious ones decorate the halls as silent statues of flesh turned to stone. The magician Shar learned to restrain the power of the Medusas and forced them to carry out his will during a period of long and dangerous research. This knowledge made him the most powerful magician of the island and earned him a seat in the circle. From then on the Medusas guarded the towns and towers of the circle magicians with their power over stone. As the convocation war raged and the armies of the Runes pressed on over the battlefields, Shar tried his last and most dangerous spell. He bound the essence of his guard Xyallah to a Rune stone and thus turned her into an immortal servant. But the other Medusas were so upset at this outrage that they renounced their oath and left the magician behind without protection. He thus fell victim to his enemy Undergast. |
Lich King Anktahr | |
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The Lich are undead rulers, captains amongst the gray hordes, dead spirits of great magicians and kings. Anktahr was one of the seven rulers of the Zerbites, from which Hokan Ashir stole the secret of the bone temple at that time. The great Necromancer himself defeated Anktahr and forged his trapped spirit to a Rune. Anktahr was able to retain the mastery of mental magic which he attained during his lifetime at least in part its unholy existence. Hokan had summoned him again as one of the best Rune servants in order to destroy the human Rune warriors once and for all. |
Command mighty heroes and armies and send them on countless quests. Fill your grimoire with spells to grow your power and raise your wizard’s tower to become the greatest mage of all time. Conquer Eo in this rich turn-based strategy game set in the world of SpellForce. Become the greatest of mages in this turn-based fantasy epic set in the world of SpellForce! From the humble beginnings of your small wizard’s tower, send forth your minions and heroes to explore the realms of Eo. Grow your influence and power and fill your grimoire with arcane knowledge. Face off against magical competitors in your hunt for ancient artefacts and hidden secrets as you build up your tower and area of influence to unleash the greatest spell the world has ever known.
In a world beyond imagination... In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair. Entire countries were wiped out in the blink of an eye when the devastating power of the Elements was unleashed – Elements summoned by dark rituals. Continents shattered like glass, the pieces strewn about like leaves in the wind. Huge armies, bound by the the power of ancient runes, brought war and destruction to the lands that survived the initial onslaught. All that was left were a few islands, connected by magic portals. Now, only a few years after the end of the Convocation, evil is back – stronger and more powerful than ever before – to finish what was started. Yet there is still hope. The prophecies tell of a human. A human damned to immortality, bound forever by the power of the blood runes… Soon, the time will come when the power of one may change the destiny of many. For better or for worse...
The great ice dragon Aryn, the Frostweaver who in ancient times almost froze the world over with its terrible breath is awakened by a servant of the dark god Zarach. This Fial Darg (prince of darkness) has stolen the elven queen Cenwen away from him. In ancient times Cenwen saved the world from Aryn by calming him down and locking her self up with the mighty dragon. The Fial Darg wants to use the blood of the elven queen in a ritual to bring back the dark gods into the world of EO. With the elven queen gone chaos is once again ruling the lands. It's up to the player to restore order one more time.
With "Shadow of the Phoenix" the SpellForce trilogy about the fate of the mighty rune warriors comes to its stunning conclusion. Continuing both storylines of the previous games "SpellForce - The Order of Dawn" and its add-on "SpellForce - Breath of Winter" the game enables the player to continue to use either of his previous characters and rise up to Level 50 with them. The brand-new video presents fans with a sneak peek into the breathtaking new landscapes in which Shadow of the Phoenix takes place as well as showing some of the new enemies they will encounter. Find the video to Shadow of the Phoenix here:
For five years the terrible conflict around the mysterious Shadows sundered the country of the Dark Elves and fanned the flames of a civil war amongst them. Even beyond the borders of their territories unrest prevails: a new power rises in Eo, a threat that seems to spread its shadow over the whole realm and endangers the people's ancient alliances...
After the convocation, the world was shattered and splitted into islands, small remains of land prevented from total destruction by the stones of gods. Rohen, once a powerful mage of the circle, dedicated his life to linking the remains together with portals. He used the power of the archfire, a dangerous arcane force discovered by the circle in the ruins of the Shapers. The force which had driven both the circle and the world to the edge of destruction should have helped him to create a new world. Through the portals, food and water was delivered into the devastated and barren realms, new empires were forged and a rejuvenated Eo began to rise. Rohen even sacrificed his life for that cause. But he forgot that the powers used were a remain of the circle and bound to it. With Hokan Ashir gone, the magic cast by the circle decayed, and the power of the portals began to crumble. While the beginning of these events was nearly undetected, the aftermath is chaos and devastation, as the inhabitants of the islands try to get into the most fertile realms. Homeless groups are straying around in search of protection, while once glorious empires are teared into chaos. And nowhere emerges a blink of hope to fill the crumbling portals with new power...
It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly. In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second coming of Aonir, the father of all gods, will return Eo to its former splendor.