The units of Eo in the newest SpellForce entry - Conquest of Eo

In the battle for Eo you have acces to over 100 and more Units for the fights against your enemies and competetors. To claim victory one needs to have the knowlege of the power and weaknesses of the units. Without a battleplan and courage you will never claim victory in this war.

Unit overview:





Aether Beast [Tier 3]
Demon - Fantastic - Aetheric - Spellcaster
There exist rumours of creatures belonging to the scorching flames of the Red Horde who have embraced their sorrow. Knoweth, the demons of this world suffer immensely for their eternal sin, causing their minds to lose reason, clouding their judgment, and turning them into beasts of carnage. But there are those amongst them who have learned to cherish this bane. Their distorted minds fuel their anger as their bodies change into a spirit-like form – the few who survived their encounter dub them Aether Beasts. Not their claws, but their tarnished minds drive those in their path to utter madness, for should their spirits be weak, death may yet seem like a reward.


Full detailed information: [here]



A'Grash Foecrusher [Tier 5]
Apprentice - Mortal - Orc - Spellcaster
Gaining the title of “Foecrusher” amongst the Orcs is a feat not many can pride themselves on – A’Grash already held it at a young age as he made a name for himself in Sharok-Nar as a prolific shaman and elementalist of his people. He has since grown bored with fighting the creatures of the glacier and is in a constant search for creatures to best in order to solidify his title in the annals of time.


Full detailed information: [here]



Alchemist Minions [Tier 2]
Fantastic
A mage can hardly demand the respect of his peers without minions to prove his worth. Such creatures are often one of the earliest steppingstones in an apprentice’s attempt to rise the ranks and as his power increases, so does the number of minions under his command. There exist various kinds, often catering to the young mage’s abilities and magic of choosing. Their simple means of summoning and low upkeep make them perfect for daily, mundane tasks, or, in less desirable times, as cannon fodder for the spells and projectiles of an enemy.


Full detailed information: [here]



Alchemists [Tier 2]
Mortal - Human - Healer - Spellcaster
Since the days of the Hybernian Empire, when the humans first rose against the Dragons, alchemy holds a dear place in their hearts. It was their assistance that allowed the humans to mend the wounds of battle before they had established their first schools of magic, thus playing a pivotal role in their early expansion. It is easy to learn, yet hard to master, offering much more than brewing simple potions or turning substances into gold. For this reason, it was the preferred craft of many advisors and scholars looking for ways to extend their lives and unearth the deep secrets of magic. In times of war, alchemists provide a supportive role for the armies of the humans, using their skills to heal their brothers in arms, while during peace, they act as healers and researchers.


Full detailed information: [here]



Alira of the Hills [Tier 5]
Apprentice - Mortal - Human - Spellcaster
On days when dark clouds cover the sky, Alira thinks back to the warms of her childhood spent in a small village afoot the Grimwarg Mountains, only to be painfully reminded of the sight of her loved ones lying dead at her feet, massacred and sacrificed by the Norcaine who raided her village. She managed to escape the carnage, but cannot escape the remembrance that haunts her. Her hatred-filled heart has since forgotten compassion and love, only seeking to bring those responsible to justice – no matter the cost.


Full detailed information: [here]



Arachnoid Abomination [Tier 4]
Demon - Fantastic - Titan
The realm of the demons is able to conjure many horrifying, deformed and tarnished beasts that feast on the fears of the ones dwelling above. Arachnoid Abominations are the epitome of such disfigured creations. They dwell deep inside their hellholes, festering in the eternal fires of this world until their demon lords call on their aid. They rupture the earth as they ascend from the depths, the scythes imbued into their arms and feet itching for blood. Their hunger is an insatiable void, and their massive size makes them equal to entire armies of skilled soldiers. Only the most skilled demonologist can even begin to fathom bringing them into their grasp, for they are loyal to the Red Horde, and lesser minds attempting such feats will soon find themselves lost in endless madness. Rumours speak of the circle mage Uram controlling such monstrosities, but many hope that they, indeed, are just rumours, for the gods may help them should these abominations ever be unleashed onto Eo.


Full detailed information: [here]



Arsonists [Tier 1]
Mortal - Human
During the dark times of the War of the Six Races, the humans in territories occupied by the Dark Ones found themselves in despair, their backs mercilessly pushed against the wall. With no armour, training, or forged weapons to speak of, they devised plans to sabotage the enemies' supplies. Arming themselves with torches and dressed in light robes for quick movement, they used the cover of the night to rain fire on the encampments of Orcs, Trolls and the Norcaine, retreating into the darkness of the forests soon thereafter, avoiding losses and leaving their foes none the wiser. This strategy proved very effective, and due to its ease of execution, many human kingdoms, especially in the Highmark, kept it as a last resort in the battles to come, showing that you can never truly break the spirit of their people.


Full detailed information: [here]



Artificer Minions [Tier 2]
Fantastic
A mage can hardly demand the respect of his peers without minions to prove his worth. Such creatures are often one of the earliest steppingstones in an apprentice’s attempt to rise the ranks and as his power increases, so does the number of minions under his command. There exist various kinds, often catering to the young mage’s abilities and magic of choosing. Their simple means of summoning and low upkeep make them perfect for daily, mundane tasks, or, in less desirable times, as cannon fodder for the spells and projectiles of an enemy.


Full detailed information: [here]



Ashen Ones [Tier 1]
Demon - Fantastic
Ashen Ones are born from the eternal flames beneath the surface of Eo. Their bodies, distorted and cast asunder by the World Smith, Niethalf, rise from the ashes below to spread their mindless slaughter across the world. They crawl from the underground in hordes of thousands as they strike fear into the hearts of the common folk. However, their weak, frenzy spirits aren’t hard to tame, making them the perfect rite of passage for those who wish to study the realm of Demons.


Full detailed information: [here]



Axewielders [Tier 1]
Mortal - Dwarf
Axewielders are the cornerstone of each and every dwarven army. With axe and shield in hand and firm faith, they defy the dangers of Eo, be it in wars against the Dark Ones or battling fiery Demons invading their mines from the depths of this world. Axewielders are the first to take up arms when the horns of war echo through the halls of the sons of Niethalf. Thus, there is no dwarven army missing them from its ranks, for ever since the time of the great Dragons, the Dwarves know the meaning of unity, and so it is known that an Axewielder will never abandon his brothers in times of need. Sturdy as a rock, they display commitment and bravery in the darkest hours – for the wellbeing of their people and the glory of Niethalf.


Full detailed information: [here]



Banshees [Tier 3]
Undead - Aetheric - Spellcaster
Souls can meet their end through more than the blade or powerful magic. Some experience such grief that they lose the will to live, remaining but empty husks of their former selves until their untimely death. However, even after death, their souls keep mourning, returning from the beyond to spread terror among the living. They are cruel and cold, feeding off of the fear they cause others with little regard for their suffering. Perhaps their souls will one day find peace, but until then, they are destined to roam the plains of this world.


Full detailed information: [here]



Basilisks [Tier 2]
Mortal - Beast
The basilisks are mighty beasts hailing from the deep caverns beneath Eo that lead into the realm of the Demons. There, they roam on cold and dark paths, snuffing out life in their perennial search for flesh that would ultimately lead them to the surface where demonologists were quick to find a better purpose for their existence. They tamed them with magic before sending them into the armies of their foes – thus securing them their long-awaited repast. Basilisks belong to the lower ranks of the Red Horde, which allows even novices to take control of them. However, should they ever escape the chains that hold them in check, their short-lived masters will swiftly fall prey to their deadly fangs.


Full detailed information: [here]



Bear [Tier 2]
Mortal - Beast
The adaptability of Humans knows no bounds. And so it once came, that the barbarians from the caves in the Windwall mountains took up arms against the dangerous wildlife that had surrounded them to secure their survival. For many of them, the price was their life – torn to shreds by the meaty claws of these beasts – however, the relentless Humans succeeded in driving many of their kin from the tall mountaintops into the green fields of Fiara where they still reside today.


Full detailed information: [here]



Blood Golem [Tier 3]
Undead
Golems are elementals hardened through time. For millennia, they have been slumbering in the remote corners of Eo, only to be awakened by strong calls of magic. They are true forces of nature, awakened giants that shake the earth, set ablaze plains, or freeze entire legions. Taking one down will cost many brave fighters their life, but this danger makes them all the more valuable for ambitious mages looking to perfect their craft. Only the best can bind these beasts, but those who do have the might to conquer armies at their fingertips.


Full detailed information: [here]



Brink McWinter [Tier 5]
Apprentice - Mortal - Human - Spellcaster
The name McWinter is often accompanied by slurs and curses – Brink does not break that tradition. Though he is adept at the mental arts, he’s more well known for his sleight of hand that he often employs in his craft. Perhaps he could have become a grand mage, but his heart lies elsewhere: swindling and deception are his true calling, and they bring him the purest of joy, for there are a few things as important to a McWinter as upholding his lineage.


Full detailed information: [here]



Bronze Wyvern [Tier 3]
Fantastic - Armored
Though the great Dragons had left Fiara centuries prior, one may still find their young kin, the drakes, in secluded valleys atop mountains. These creatures are one with the old ways of the world, their magic has evolved into instinct. Left by their lonesome, they lead a peaceful life, but be warned should you approach their nests, for while they cannot match the might of the old Dragons, their claws are capable enough to effortlessly rip unsuspecting adventurers asunder.


Full detailed information: [here]



Brutes [Tier 2]
Mortal - Orc - Armored
Orcs ascend their ranks not by loyalty, but by how many foes they end in brutal combat. Once an Orc has proven his worth, he is given proper armour and equipment, but his journey does not end as a mere brute. He is still required to strive forward or risk being devoured by fellow orcs wishing to take his place.


Full detailed information: [here]



Combat Balloon [Tier 2]
Construct - Dwarf
A Dwarf feels most comfortable with both feet firmly planted on the ground. However, after the Circle had been founded, they have come to realise that the skies may prove to be equally as effective as an axe in their hand. And so, under the tutelage of Isgrimm and his vast knowledge, the Dwarves of the Windwall mined away at places forbidden and discovered metals that were both light and sturdy and allowed the construction of simple Combat Balloons. Still, such metals are extremely rare, and for that reason, the Circle claimed many such constructs for their own – yet despite this, the Dwarves know to recognise their value, and they have shown once more that one mustn’t underestimate the creativity of their people.


Full detailed information: [here]



Core Dwellers [Tier 2]
Demon - Fantastic
The Red Horde wishes the consume the world in the eternal flame of their demonic realm. Thus, it is no surprise that many-a demonic spawn manifest fire itself. From the midst of their ranks, the core dwellers hurl inferno onto the world of the living, burning the flesh off the bones of entire legions who stand at their feet. Their magic shows traces of the primordial powers of this world, and this power is seldom felt more than when their ear-splitting screeches shake soldiers to their core, and their scorching spells light up the sky.


Full detailed information: [here]



Corrupted Elder [Tier 3]
Mortal - Dwarf - Spellcaster
The leaders of the dwarves hail from the ranks of their elders, yet there are those among them who fell to the temptations of the mortal world. They turned their backs on their brothers in Windholme and joined the ill-famed Granite Dwarves, taking legions of loyal followers with them. They are amongst the few of their race who have truly mastered the art of magic – dressed in only the sturdiest moonsilver armour decorated with the finest robes in their realms. As priests, the elders lead their people. Blessed with the power of their God, Niethalf, their word is the embodiment of power, and their orders summon the armies of the Dwarves to be led by their centuries of experience. Mind you, even in battle, they do not merely sit idle – together with their brothers, they man the frontlines, hammer, and staff in hand, fighting bravely until the last of their foes have fallen.


Full detailed information: [here]



Crossbowmen [Tier 2]
Mortal - Human
On the battlefield, the crossbow is surpassed by the lightning-quick elven bows, but in the hand of a Crossbowman, it is nonetheless a deadly weapon. Rising from the ranks of the scouts, they shoot not only faster than their comrades but with uncanny accuracy. They are rare, and their training costly, hence most warlords ensure they are equipped with chain armour, thereby providing them with the best possible protection and the longest possible use of their skill. Usually, crossbowmen take position behind the ranks or on the walls of strongholds, from whence they can rain a deadly hail of bolts onto their foes.


Full detailed information: [here]



Cutthroats [Tier 2]
Mortal - Human
Fate is a cruel mistress. Many peasants struck by a stroke of bad luck can easily find themselves joining devious bands of thieves scattered across the cities and towns of the human realms. With no other choice, they join their new comrades in raiding and ambushing unfortunate passers-by, retreating to their hideouts before the local militia catches up to them. Their way of life is not honourable, but some amongst them have taken a liking to it, dedicating their lives to mastering the skills of deception, pickpocketing, and murder, all while narrowly escaping the chains of justice as they dance on the knife’s edge.


Full detailed information: [here]



Deathknights [Tier 3]
Undead - Armored
Deathknights were once noble warriors, paladins and knights, using their skills to protect the innocent. However, happy life was not to be their fate, and so many were betrayed by those they considered comrades – left to die with newfound contempt in their hearts. Tormented by unrest, their souls returned from the Mor Duine, still equipped with the skills taught in life, and they joined the ranks of the Grey Horde, seeking vengeance from the world that had abandoned them. Now, they care little for teachings of righteousness and fairness, using unjust tricks to fell their foes. They are judges, juries, and executors, and they won’t stop until their bones have been put to rest once more.


Full detailed information: [here]



D'Hormir Withertoll [Tier 5]
Apprentice - Undead - Spellcaster
In the search for eternal life, there are those willing to give their life to the clutches of the Grey Horde. They sacrifice their souls to achieve power which many mortals can only dream of, but in return, they irreversibly give up a part of their humanity. A path that requires one to leave their old life behind, but one that D’Hormir took of his own accord. Since then, his thirst for power has only grown as he surrounds himself with mighty individuals looking to quench it.


Full detailed information: [here]



Direwolf [Tier 2]
Mortal - Beast
Should one venture into the forests of the Highmark, he may be greeted by the gruesome sight of corpses fallen pray to ferocious wolves. They leave their dens at night, commencing their bloodthirsty hunt. It’s best to avoid their grounds in spades, for if you hear their haunting howls, it may already be too late.


Full detailed information: [here]



Drauger Giant [Tier 3]
Undead
You would be sorely mistaken to think that only humans can return as the undead. This cruel fate can fall on any one of Eo’s souls, often resulting in cruel, yet powerful abominations rising from their graves to spread calamity across the realms. Few of the colossal giants of the old world, blinded by greed and insatiable rage, also share this destiny. Their long-gone souls return to their corpses, buried deep beneath layers of mountain snow. Crawling their way to the surface with their cold, lifeless fingers, their twisted bodies emerge. Some still unaware of their fate, they continue their search for riches of morals, bringing chaos to the kingdoms of Eo once more.


Full detailed information: [here]



Drummers [Tier 2]
Mortal - Orc
Although orcs were created for battle, they are not perfect warriors. The Blood God not only instilled in them the urge to kill, but also reverence for their master, whom they fear. And so, orcs gladly kill for their master, offering the blood of fallen foes as a sacrifice, but should they lose faith in either victory or leader, their fear is awakened, paralysing and weakening their desire to kill. For this reason, orcs seldom travel alone, and an orc leader must be strict and strong. The traditions of the orcs have handed down a tried-and-true method to ensure the courage of the hordes in battle: The drum. The orcish war drums sound whenever the hordes go into battle. Their thunder bodes ill to their enemies and promises victory to the orcs, reminding each warrior that the horde is with him. Drummers march into battle alongside their armies and even if the battle should turn against them, no matter how hopeless their situation may become - no orc will lose his courage as long as the drums sound.


Full detailed information: [here]



Dwarven Workers [Tier 1]
Mortal - Dwarf
For generations, the Humans of the northlands have been singing tales of the legendary craftsmanship of the dwarves. They speak of giant towers atop mountains, defying the eternal frost, of monumental buildings made of pure, white marble, that lean over the edges of cliffs, and the grand halls that house elaborate feasts – these are but some of the creations of the Dwarves, the Race that inherited the craftsmanship of the Shapers. A worker Niethalf’s may be humble, yet he knows his craft like no other. Their hammers shape the roughest boulders into masterpieces, their smiths turn even meagre metals into impenetrable bulwarks to protect their brothers in times of need. Whether it be in the streets of their cities or the tunnels of their mines, one needn’t look fire to spot a Dwarven worker working tirelessly to support his people.


Full detailed information: [here]



Earth Shapers [Tier 2]
Mortal - Dwarf - Healer - Spellcaster
The waves of magic penetrate all Eo's beings. They provide them with vigour and lead the steps of those who decide to follow their call. Though the pride of Niethalf’s Race lies in their strength and courage, they recognise the virtues of magic and have learned to put it to good use. Dwarves who follow such paths dedicate their lives to the magical arts. Their songs shape rocks to their will, and as long as they weave their spells of protection, the lines of the Dwarves stand fast. The best of their kind become known as Stoneshapers, and the realms of the Niethalfsons accept them with glee. Even the Circle Mage Isgrimm once belonged to their ranks – so grand was their fame. Their glory may differ from the old legends of dwarven warriors, but nevertheless, they, too, will support their brothers in arms, be shaping the face of their grand cities or amid a battlefield.


Full detailed information: [here]



Elven Rangers [Tier 2]
Mortal - Elf
Though the Elves had since long left the borders of their forests in the south of Fiara, the tales of their excellent marksmanship, solidified in the wars against the Dark Ones and, during darker times, the Humans, have not been forgotten. From childhood, they dedicate their extraordinary long lives to being one with nature and the bow, shooting as straight and fast as a raging storm. The best of their kind craft their own weapons to deeper this bond, and they have always been loyal and deadly servants of their old race. Even Yria of the Light, renowned mage of Finon Mir and member of the Circle, respects their craft, which is why many of them serve as a perpetual part of her guard – ready to put an end to those opposing her.


Full detailed information: [here]



Elynn Seltris [Tier 5]
Mortal - Human - Hero
As a Shaikan, child of the infamous hybernian alchemist Janus Malacay, Elynn had always struggled to find her place in the world. Often despised for their treacherous nature, yet renowned for their skills in combat, she and her kin roam the lands of Eo as mercenaries, earning coin and hoping to one day be free from the curse that haunts them. Sharing a strong bond with her sister, they are often seen travelling through the Highmark’s cities and towns, but unbeknownst to them, fate would soon separate the pair, and Eylnn will be tossed into a world of intrigue and strife she cannot begin to imagine.


Full detailed information: [here]



Emissary of Calamity [Tier 3]
Undead - Cavalry - Armored
The arrival of the endless hordes of the undead is often announced by short times of great unrest. Birds flee from their nests, animals leave their burrows, and the ground starts to tremble, for wherever their forces march, death follows. The largest of their armies are heralded by Emissaries of Calamity – powerful undead riding on the backs of undead steeds, ready to spread death and destruction to all who are living. They are mighty foes, souls of great commanders returned to unholy life, and around them, they gather the lowly undead of the grey horde, sending them against the walls of the living like a never-ending ocean. But this strength is also their weakness, for should an Emissary be slain, his henchmen will be left without guidance, becoming easy to scatted by experienced armies.


Full detailed information: [here]



Faolira Duskeye [Tier 5]
Apprentice - Mortal - Elf - Spellcaster
The forces of life and death are but two sides of the same coin. Though black magic amongst the daughters of Elen is often frowned upon, it isn’t unheard of. Faolira is one of the few elves who dared exploring the darker arts, but, afraid of the shunning this might bring her, she left her home in pursuit of a better tomorrow. Nowadays, she can be found across taverns and lodges, earning her coin and honing her craft.


Full detailed information: [here]



Fire Beetle [Tier 1]
Mortal - Beast - Armored
If the often-quarrelling peasants of the Highmark agree on something, it would certainly be their hatred for these pesky creatures. They are quite benign on their lonesome, however, they often travel across the lands in giant swarms. There have been many attempts to rid them from these lands, but for each slain, three new take its place, continuing to spread their pest across the farms and fields of peasants.


Full detailed information: [here]



Fire Elementals [Tier 1]
Fantastic
Elementals are knots of wild magic as old as time itself and found in places where the wind still whispers the stories of the creation of the world. They embody the powers of fire, ice, and nature and are as free-spirited as the elements that comprise all around us. They are neither good nor evil, neither friend nor foe. They are free creatures of Eo, existing merely to preserve this world’s pure form – nevertheless, the greed of mages has found ways to use them for their purpose, summoning them to carry out their master’s bidding, bound to their spells until the power inside them has gone extinguished.


Full detailed information: [here]



Fire Golem [Tier 3]
Fantastic
Golems are elementals hardened through time. For millennia, they have been slumbering in the remote corners of Eo, only to be awakened by strong calls of magic. They are true forces of nature, awakened giants that shake the earth, set ablaze plains, or freeze entire legions. Taking one down will cost many brave fighters their life, but this danger makes them all the more valuable for ambitious mages looking to perfect their craft. Only the best can bind these beasts, but those who do have the might to conquer armies at their fingertips.


Full detailed information: [here]



Flaming Construct [Tier 3]
Fantastic - Construct
Once an elemental has dwelled in the depths for long enough, its body fuses with the rocks around it, forming a new appearance and increasing in size. They become known as constructs: the first stage on their path to fully-fledged golems. Constructs may lack the power and elemental force of their older brethren, but for it, they are much easier to control, allowing intermediate mages to make use of their talents, be it as subjects of research or weapons of war.


Full detailed information: [here]



Flayed Ones [Tier 2]
Undead
Flaying is a gruesome form of execution used by the Sha and the Hazim as the highest form of punishment - a death you would not even wish on your worst enemy. A being that has died under the tortures of flaying represents a special attraction for necromancers, for the old teachings of Belial say that the more a creature has suffered while alive, the angrier and more powerful it will be as an undead. It is said that Belial himself carried out the flaying of his victims, and those who follow his ways will make use of these skills sooner or later.


Full detailed information: [here]



Flesh Colossos [Tier 4]
Undead - Titan
After many devastating battles, the grey hordes of the Undead could be seen scouring the aftermath, stumbling around the battlefield collecting the still-fresh corpses of the fallen, stripping the flesh for them to use in unholy rituals. Once they have collected enough such power, they are able to grant existence to a Flesh Colossos, a massive clump of decaying flesh fuelled by the suffering souls of all those comprising its monumental frame. Luckily for the realms of the living, they are seldom seen roaming the lands, but on the rare occasions of their appearance, the ground begins to tremble beneath the steps they take. They are the fuel of many nightmares, immune to all forms of pain, not willing to halt their advance until the unholy flame of their beings has been extinguished – a feat often requiring entire legions: and many more that have tried and failed before.


Full detailed information: [here]



Folrian Ironbend [Tier 5]
Apprentice - Mortal - Human - Spellcaster
Florian had always been interested in the masterful architecture of the old Dwarven masters, but his skills with the chisel and hammer didn’t allow him to replicate such works. So he turned to the magic of forming the earth, allowing him to replicate some of their marvels, but he still has a long way to go. To that end, he is searching for a master to guide his abilities – ideally a dwarf, but he had never been picky, so long as he has something to learn, he will gladly listen.


Full detailed information: [here]



Forgemaster [Tier 4]
Fantastic - Titan
When the dark races swarmed over Fiara landing their endless legions from their black galleys, fear grasped the hearts of the people of Light and they turned towards the dwarves for help, asking them for weapons and armour to stand against the tides of darkness. The dwarves realized that only united could the people of Fiara hope to weather the invasion and thus Niethalf’s sons rushed to the forges and began their legendary task. Day and night the anvils sang with the ringing of the hammers as the strong arms of the dwarves began to forge the weapons for the armies of light. But even the famed strength and endurance of the dwarves had to run dry before the task was completed. Weary with fatigue the dwarves called on their god to aid them. And Niethalf created the forgemaster, a large creature shaped out of stone. But rather than lending them his divine power, he implanted in them the strong will and dedication of the dwarven folk to finish their great task and oppose the hordes of darkness. Thus these rocksmiths stood side by side with the dwarves at their forges and when the legions of Darkness broke against their walls, they sallied forth and armed with their hammers of stone spread havoc among the enemy, driven by the strength of will of Niethalf’s sons to vanquish the dark armies from the face of the land once and for all.


Full detailed information: [here]



Ghouls [Tier 1]
Undead
As horrible as the ghosts that return to the land of the dead to annihilate the living may seem, there are some that can surpass their cruelty – and they are, or rather were, the living themselves. Not all flee in terror at the sight of an army of the undead, some welcome them and revel in the suffering they bring. It is said that some join the ranks of the revenants by choice, fighting and killing at their side, hoping to get rewarded with an endless existence as an undead. They feed on the rotten flesh of the dead and wallow in putrescence until their body begins to decay, and their only desires are death, destruction, and to feed on flesh. Thus, they themselves become undead and are some of the cruellest and most dangerous of their kind, for they have chosen this path of their own free will. However, the last remnants of this free will make these creatures difficult to control by the workers of magic. But once they are on the battlefield, smell the fear in their enemies, and taste the blood of their victims, they are formidable foes. Their bite is especially dangerous, causing an infection that can kill even after days or weeks if left untreated.


Full detailed information: [here]



Goblin Archers [Tier 1]
Mortal - Goblin
After observing the skilled arches of the elves, some Goblins have decided to take a go at it themselves. Crafting small bows and arrows to match their statue, they started practicing against the backdrops of forests and rocks, and while their shots are near useless against good armour, at least they made hunting for food easier.


Full detailed information: [here]



Goblin Brawlers [Tier 1]
Mortal - Goblin
The goblins are a small race often associated with the Orcs. However, in reality, these creatures act independently, only occasionally joining forces in order to steal and plunder. Their greed for all that is shiny and dull mind has often gotten them into trouble, for they rarely consider the consequences of their actions, choosing to instead live feral lives, often scattered across the mountains and plains of Eo.


Full detailed information: [here]



Goblin Shaman [Tier 2]
Mortal - Goblin - Spellcaster
Though they might not look the part, the goblins sometimes indulge in the mysterious ways of magic, using rudimental spells to aid allies or scare away weaker foes. Such goblins get recognised as Shamans by their brethren, becoming leader figures within their tribes. They may not fully understand the machinations of magic, but so long as it serves them, they hardly care.


Full detailed information: [here]



Graduate Mage [Tier 5]
Mortal - Human - Spellcaster
Only the best and brightest of human mages graduate from the highest universities of their realm. They are scholars, yes, but also so much more, able to command various branches of magic at their discretion. Many of them continue their work in research, but some wish to use their vast skills to protect their land. Thus, they join the ranks of the army, swiftly rising through the ranks with their supreme talent. Their magic strikes fear into the hearts of even the brutal Orcs and cold Norcaine. Their spells had decided many wars in their favour, and there are surely many to follow, for the story of the human race had always been intertwined with magic, and few exercise this better than them


Full detailed information: [here]



Griffon [Tier 3]
Mortal - Beast
The story of the griffons began hundreds of years in the past, when the Humans still inhabited the caves of the Windwall mountains, hiding from the mighty Dragons. The giant lizards hunted the birds for food and, over time, severly culled their numbers. Faced with a common foe, the Humans took the Griffons in, they nourished them back to health, and for that, the majestic creatures swore them loyalty. It was this bond that, ultimately, allowed the Humans to rise against the Dragons. The most adept warriors of the humans faced them atop the wings of their new allies. Using their cunning, they won battle after battle until the Dragons had been driven off of Fiara, and a new era ushered in. This friendship between Human and Griffon still exists today. Only a few chosen are capable of taming these free-spirited creatures, but those that do soon ascend to legend, being renowned as the finest warriors of their people.


Full detailed information: [here]



Guardian Spirit [Tier 2]
Fantastic - Ethereal
In a world filled with danger, there exist benevolent spirits that wish to aid the mortals in their earthly struggles. Many of them are found in nature, but more often, they are summoned by a mage or apprentice seeking assistance in times of need.


Full detailed information: [here]



Halberdiers [Tier 2]
Mortal - Human - Armored
When the armies of darkness first emerged from the Black Jungle on Xu, their trolls decimated the human ranks, using trunks and their long arms as weapons, incapacitating the humans before they had a chance to strike back. Soldiers were skilled with swords, yet it meant nothing could they not close the distance. Needing a change, the Hybernians of Xu quickly developed the use of halberds, staffed weapons which allowed them to dispatch their foes from a safe distance, enabling them to push the dark ones back and eventually forcing them to flee to Urgath. Halberdiers are well-equipped units, and their training is costly, which is why, even today, they are immensely valued among human armies. Their impenetrable defence decimates cavalry charges, and their unique reach makes them indispensable in a well-rounded force.


Full detailed information: [here]



Haunted Armor [Tier 3]
Undead - Armored
Amongst the forces of the undead, there are those whose souls are filled with such hate that they crystalise into gems filled with the rage of the fallen, known as souls-stones. Powerful Necromancers have once found ways to summon such beings from the brinks of the river of souls, encasing their rotten bodies into thick armour and using them as executors of their will. Even the Purity of Light, adversaries of all magic, summoned them into their ranks, providing them with enchanted weapons and armour, sending them to further their cause. Today, the remains of their order employ the very same undead to assert their power. Like fortresses, they follow their armies, fighting relentlessly until their soul stones have been shattered and their souls returned to the Mor Duine.


Full detailed information: [here]



Hellhound [Tier 3]
Fantastic - Beast
It is not only humans who lose their minds to the madness of the Red Horde. On rare occasions, demonic lords will command their underlings to spare a creature's life, only to drag it back to their realm, thus bestowing upon it a fate worse than death. After days of unceasing pain, they are spat nack onto Eo as Hellhounds: creatures who know only suffering and death. They aimlessly roam the lands, causing mayhem wherever they go, until their lifeforce has been drained - while the lords of the Horde who forced this fate upon them watch with glee.


Full detailed information: [here]



Hildur Hergeson [Tier 5]
Apprentice - Mortal - Dwarf - Spellcaster
Hildur follows a simple philosophy: life is meaningless without strong foes to face in battle. Once a proud warrior, he decided to learn the arts of magic to hamper his skills, yet dissatisfied with the challenges of his homeland, Underhall, still, he embarked on a journey across Fiara, looking for good ale and better opponents. He may not be the sharpest of minds, but his battle-spirit is nigh unbreakable, and his skill unquestionable.


Full detailed information: [here]



Hollowed Guard [Tier 3]
Fantastic - Armored
Amongst the forces of the undead, there are those whose souls are filled with such hate that they crystalise into gems filled with the rage of the fallen, known as souls-stones. Powerful Necromancers have once found ways to summon such beings from the brinks of the river of souls, encasing their rotten bodies into thick armour and using them as executors of their will. Even the Purity of Light, adversaries of all magic, summoned them into their ranks, providing them with enchanted weapons and armour, sending them to further their cause. Today, the remains of their order employ the very same undead to assert their power. Like fortresses, they follow their armies, fighting relentlessly until their soul stones have been shattered and their souls returned to the Mor Duine.


Full detailed information: [here]



Horned Beast [Tier 2]
Demon - Fantastic
Horned beasts are the vanguard of the demons. Their skin, grown thick through torture by flame, is nigh impenetrable, and their horns pierce even the sturdiest of shields. Once their colossal steps shake the ground, the Red Horde has arrived. The swings of their trunk-like arms alone are enough to shatter bones and break spirits, for they may not belong to the leaders of their kind, but their raw ferocity and power alone command respect. Their mind may not be sharp, yet their bloodlust makes them less susceptible to being controlled – a lesson many had to learn the hard way.


Full detailed information: [here]



Hornets [Tier 1]
Mortal - Beast
The annual fruit harvest of the Highmark is accompanied by more than just delicious figs and apples. No sooner than they smell the nectar flowing, the giant hornets arrive in swarms. Many-a worker remembers the jitter of their wings, for their stings are capable of laming a grown man’s body for hours, sometimes resulting in a long, excruciating death.


Full detailed information: [here]



Human Workers [Tier 1]
Mortal - Human
Humans are a race of cities, trading, and craftsmen. Thus, there is always more than enough work to be done and an ever-increasing number of settlements to be expanded and fortified. It is not at all unusual for a young man to leave his parents and work his way across the country, taking on odd jobs to pay his way, trying his luck here and there until finally deciding upon a craft to learn. To his life’s end, he will then work maybe as a fisherman, farmer, or carpenter.


Full detailed information: [here]



Hunters [Tier 1]
Mortal - Human
Hunters are often seen as the ranged equivalent of the militia – simple folk fighting to protect their homeland. While this holds true, they are often more skilled than their counterparts, coming from backgrounds as huntsmen or retired scouts. Their swift feet and quick draw make up for their inexperience in direct combat, which is why they often accompany scouts as they scoop out enemy camps.


Full detailed information: [here]



Ice Golem [Tier 3]
Fantastic
Golems are elementals hardened through time. For millennia, they have been slumbering in the remote corners of Eo, only to be awakened by strong calls of magic. They are true forces of nature, awakened giants that shake the earth, set ablaze plains, or freeze entire legions. Taking one down will cost many brave fighters their life, but this danger makes them all the more valuable for ambitious mages looking to perfect their craft. Only the best can bind these beasts, but those who do have the might to conquer armies at their fingertips.


Full detailed information: [here]



Iron Beak [Tier 2]
Mortal - Beast
Iron Beaks roam in the wake of death. After each battle, each carnage, they arrive in hordes to feast on the corpses of the fallen. They are often found accompanying Trolls as they are one of the few creatures who dare dwell in their presence – for the Trolls love war, and the Iron Beaks its aftermath.


Full detailed information: [here]



Javelin Throwers [Tier 2]
Mortal - Orc
Observing the armies of the light, the Iron Lord saw it as a wise decision to change the old ways of the orcs, consisting or quick close ranged attacks, and equip his forces with ranged weapons – the commanders of the armies of the light agree. The Javelin Throwers provide a much needed layer to the armies of the Clan, and while they cannot match the crossbows of the humans or the bows of the elves, they have allowed them superiority over the worshippers of the light on more than one occasion.


Full detailed information: [here]



Jelly Creeper [Tier 3]
Fantastic - Beast - Spellcaster
Eo is filled to the brim with mysteries still waiting to be uncovered – or, at the very least, properly explored. Jelly Critters and their grown cousins, jelly creepers, belong to such ilk. Scholars fiercely debate their origin. Some theorise that they were born out of the streams of magic, while others estimate that they emerged from the Sea of Dreams, crossing the Norcaine lands of Lar into the Highmark. They are capable of defending themselves, yet only seem to do so once provoked – and should their number remain as small as it is, they hardly pose a threat to the common folk of Eo.


Full detailed information: [here]



Jelly Critters [Tier 1]
Fantastic - Beast
Eo is filled to the brim with mysteries still waiting to be uncovered – or, at the very least, properly explored. Jelly Critters and their grown cousins, jelly creepers, belong to such ilk. Scholars fiercely debate their origin. Some theorise that they were born out of the streams of magic, while others estimate that they emerged from the Sea of Dreams, crossing the Norcaine lands of Lar into the Highmark. They are capable of defending themselves, yet only seem to do so once provoked – and should their number remain as small as it is, they hardly pose a threat to the common folk of Eo.


Full detailed information: [here]



Jonath the Necromancer [Tier 5]
Apprentice - Mortal - Human - Spellcaster
After losing the love of his life to disease, a grief-stricken Jonathan turned to the dark arts of necromancy, desperately looking for ways to bring her soul back to life. He rummaged through old scriptures, yet found nothing but dead leads of those who have tried before him. But he refuses to give up hope, for in his heart, he believes that there must be a way, and he won’t back down until he either finds it or joins his wife at the river of souls.


Full detailed information: [here]



Keepers [Tier 3]
Mortal - Human - Cavalry - Armored
Keepers are enforcers of Tiara's dancing light; they lead the armies of the Highmark in the darkest times. When all hope seems lost, it is them that provide a light in the shadow, a beacon of hope to fuel the hearts of all with the hope to fight on. Donning gold-plated moonsilver armour crafted by the best smiths of the dwarves, they glide through the armies of darkness like raging sunshine. Their training is long and taxing, they are required to give up a lot to reach the title of Keeper, but they do not hesitate to do so, for they know that when all seems lost, it will be them who remind the humans of the realm what they are fighting for.


Full detailed information: [here]



Khristop Shadeborn [Tier 5]
Apprentice - Mortal - Human - Spellcaster
The branch of demonology is still new among the magics studied on Eo, having been ushered in by Uram the Red after exploring the demonic realms. Despite this, many wish to practice this craft, hoping to achieve mastery of ancient demon powers: Khristop is one such mage, aspiring to one day control entire hordes of demons with his will. The Rift onto which Mulandir had been built is the best place to research such magic, however, he knows that not just anyone can be granted access, so he strives to prove himself to be noticed by the always-watching eyes of the circle.


Full detailed information: [here]



Lesser Fire Golems [Tier 1]
Fantastic
Golems are elementals hardened through time. For millennia, they have been slumbering in the remote corners of Eo, only to be awakened by strong calls of magic. They are true forces of nature, awakened giants that shake the earth, set ablaze plains, or freeze entire legions. Taking one down will cost many brave fighters their life, but this danger makes them all the more valuable for ambitious mages looking to perfect their craft. Only the best can bind these beasts, but those who do have the might to conquer armies at their fingertips.


Full detailed information: [here]



Lesser Ice Golems [Tier 1]
Fantastic
Golems are elementals hardened through time. For millennia, they have been slumbering in the remote corners of Eo, only to be awakened by strong calls of magic. They are true forces of nature, awakened giants that shake the earth, set ablaze plains, or freeze entire legions. Taking one down will cost many brave fighters their life, but this danger makes them all the more valuable for ambitious mages looking to perfect their craft. Only the best can bind these beasts, but those who do have the might to conquer armies at their fingertips.


Full detailed information: [here]



Lich [Tier 3]
Undead - Spellcaster
The Liches are undead rulers, captains amongst the grey hordes: dead spirits of great magicians and kings. Their authority makes them difficult to summon and control, but Necromancers who manage this feat are rewarded with fearless generals and tacticians able to subdue entire legions of the Undead. The circle mage Hokan Ashir is known to employ them for this very purpose, sending them out as carriers of his will. But their still sharp minds are far from the only impressive thing about them, they also retained many of the skills learned during life, which makes them some of the strongest warriors and most powerful mages of the grey horde.


Full detailed information: [here]



Lightbringer [Tier 4]
Fantastic - Titan
Once in every generation Tiara, the sun goddess, chooses a paladin who fought under her banner and got killed in self-abandonment. Him, she raises to the heavens, bathed in holy light, so he can rest at her table and enjoy the glittering dance of the golden goddess. But if the distress of the believers in Tiara ever became unbearable and their calls should reach high up to the heavens, those heroes would rise from her table and descend on Eo to fight back the waves of darkness with Tiara’s light. Like towers they will rise high above the battlefield, their blades will sweep the servants of darkness aside and their holy flashes will cut trenches through the lines of the enemies. That is how they proclaim the wrath of their goddess: with iron and light.


Full detailed information: [here]



Lore Grimm [Tier 5]
Mortal - Dwarf - Hero
An expert on all things explosive, Lore is proof that no other race can demolish as well as the dwarves can. He enjoys spending his days locked inside his laboratories and inns across Sevenkeeps, combining unknown substances he had found while exploring the wilderness and often getting himself into trouble for it. However, every now and again, he proves his brilliance with ingenious breakthroughs – inventions able to change lives, if only he could make them presentable to the common folk. Perhaps one day, someone who can make use of his creations will come along, but until then, he will have to keep tinkering on his lonesome.


Full detailed information: [here]



Lytra Storme [Tier 5]
Spellcaster - Undead - Mortal - Human - Hero - Cavalry
The radical teachings of the new Purity of Light had long been a thorn in the side of all of Eo's people. Lytra had once followed their order, given under their care by her father, Regnar Storme, ruler of the Westguard and avid supporter of their cause. She had quickly risen through their ranks, yet while doing so, she never truly found peace. Lytra doubted their teachings, their dogma of hunting all those who practice magic, for she had seen with her own eyes the good it can do for the people of Eo. So, she broke away from the order, making herself a deserter, traitor, even in the eyes of her own father – but she would not falter. Filled with a new purpose, she is now searching for allies to aid her cause: snuffing the remains of the Purity out once and for all.


Full detailed information: [here]



Magic Wisps [Tier 1]
Fantastic - Aetheric
The Allfire, the ancient source of all magic on Eo, eventually reaches out to all those powerful enough to fathom its call. But not many can access this this power. Even without the Circle guarding its secrets, only the most powerful magi of Eo are capable of such feats, requiring years to master its might fully . The process starts with just a fraction of its force, using creatures like magic wisps, born of the old world, to siphon its power for them, for touching it directly would burn their flesh and soul. Once their bodies have started adapting, they may utilise the Allfire without the need for proxies, but until then, it is a long and excruciating journey that only a few in Eo’s history have embarked on.


Full detailed information: [here]



Master Okram [Tier 5]
Apprentice - Undead - Aetheric - Spellcaster
Okram was once a shining beacon of light for the ones following his guidance at the universities of Ankbrand, until a fateful encounter left his body lamed, blighted by a poison that human medicine couldn’t heal: By the time help had arrived, Orkam had long been drifting at the river of souls, however, refusing to accept this fate, his followers turned to the dark arts, using necromancy to bring his soul back from the dead. His body reformed a spectre, yet his mind was still intact, and so he wasted no time resuming his teachings, now seeking to gather more like-minded followers all across Eo.


Full detailed information: [here]



Medusa Warriors [Tier 3]
Fantastic
The Medusas quickly became renowned for their skills with the bow, yet inside the cramped halls where the Circle kept its secrets, these long-range weapons would do them no good. To this end, the Circle had equipped them with spears, allowing them to make use of their nimble bodies to further extend their reach. They took to these new weapons like a fish to water, swiftly mastering them and becoming the principal guard of the Circle – fierce warriors that few can match up to.


Full detailed information: [here]



Medusae [Tier 3]
Fantastic - Spellcaster
In times not long past, the Medusae were native to the Lost Islands of the Timeless Sea, east of Xu. They were an old, but simple people, living in tribes, occasionally leaving their ancient temples to lure sailors to their shores, only to turn them into statues of stone that would adorn their halls. They are skilled mages and warriors, yet their hostile nature has long kept curious minds at bay. It wasn’t until Shar dedicated years of his life to dangerous research of their power, that their secrets became known. His work made him the most powerful mage of the Isles and granted him a seat in the Circle. Through his magic, he had won their favour, and so, he took a number of their kind with him to Fiara, where, to this day, the Circle uses their skills and petrifying gaze to protect their most precious secrets hidden behind the walls of Mulandir or insider their towers.


Full detailed information: [here]



Mentalists [Tier 2]
Mortal - Human - Spellcaster
From the halls of the secret schools come not only scholars and masters of enchantment. There are also a select few who devote their lives to the dangerous path of offensive mind magic. They can enter their victim’s thoughts, break their spirits and destroy them with the sheer power of their magic. This power is feared since neither armour nor shield can offer protection. Any warrior that locks eyes with a mentalist knows that his end is near, and fear strikes deep into the hearts of those that witness a comrade falling dead as if struck down by a ghost. A mentalist’s training is long, and many fail to meet the harsh requirements. Only those whose spirit is clear and cold as ice can attain this level of mind magic, and for the rest, there is only madness.


Full detailed information: [here]



Militia [Tier 1]
Mortal - Human
The ranks of the militia are comprised of simple peasants and farmers wishing to protect their homes in times of need. Lacking training, they are equipped with only light armour and a simple sword, yet they make up for it with their motivation and willpower. They may not be as skilled as soldiers but are nonetheless a welcome addition to bolster the ranks of human armies.


Full detailed information: [here]



Molebeast [Tier 2]
Mortal - Beast
The sinister magic of the demonic realm often creates nodes of corrupt power. They corrupt creatures of weak spirit that prolongedly rest in their vicinity. Their sensed become clouded, their minds sink into a painful rage. They no longer differentiate between friend or foe, only the eternal rest may now serve to alleviate their suffering.


Full detailed information: [here]



Moleriders [Tier 2]
Mortal - Dawrf - Beast - Cavalry
As the restless hordes of Trolls devastated the armies of the light with their enormous clubs, the Dwarves realised that strength alone may not be enough to strike fear into the heart of every foe. Their willpower allowed them to withstand the might of the Troll, yet their slowness often sealed their fate. They were in dire need of riders, much like the paladins of the Humans, however, their short bodies did not allow them to take hold of tall stallions. And so, their Thanes and King decided to use moles to fulfil that purpose. They lured them from their holes and tamed them for their warriors to reign supreme on the battlefield. Thus, the Dwarves soon had a cavalry. On the backs of these creatures, they managed to avoid their opponent’s attacks and strike them from behind. Their new allies played a pivotal role in deciding many battles in favour of the light, but the privilege of riding them had ever only been entrusted to few - for the number of these curious beings is small, and each loss a grave defeat.


Full detailed information: [here]



Mort Mortannon [Tier 5]
Apprentice - Mortal - Dwarf - Spellcaster
A skilled Dwarf from Fastholme, Mort had always had a knack for storytelling. Many nights would be spent gathered besides a fireplace, mead in hand, listening to the adventures he had seen while venturing across the realms of Eo, from the wonderous Dragons to the Guardians themselves descending onto Eo to halt the Fial Darg's advance. In his travels, he discovered his love for magic – a skill uncommon amongst his peers, yet one he takes great pride in and often uses to help those in need. Even today, he roams the lands searching for companions to share an ale and a good story.


Full detailed information: [here]



Mountain Bear [Tier 2]
Mortal - Beast
The adaptability of Humans knows no bounds. And so it once came, that the barbarians from the caves in the Windwall mountains took up arms against the dangerous wildlife that had surrounded them to secure their survival. For many of them, the price was their life – torn to shreds by the meaty claws of these beasts – however, the relentless Humans succeeded in driving many of their kin from the tall mountaintops into the green fields of Fiara where they still reside today.


Full detailed information: [here]



Myria Dawnborn [Tier 5]
Apprentice - Mortal - Elf - Spellcaster
As a child, Myria had once been saved by elven druids after sickness had left her body weak and on the brink of death. To repay their kindness, she joined their ranks, practising the highest level of white magic in her birthplace of Dun Shael. Long has passed since, and she had seen many wars during her life: against humans, horrid creatures, and finally, the dark races. Since then, she has left the borders of Finon Mir to explore the wide plains of Eo, hoping to help those in need just as she had once been.


Full detailed information: [here]



Nalkis of Connach [Tier 5]
Apprentice - Mortal - Human - Healer - Spellcaster
Nalkis grew up as part of a noble family in Connach, a small town near the city of Lyraine. Since his youth, he had exhibited a great talent for magic, which is why his parents first sent him to the grand university of Sevenkeeps, before he accepted the apprenticeship under a new master. But not all that goes well ends well, for one day, he discovered his master’s tower deserted and belongings scattered. Fearful of meeting the same fate, he gathered some of his late master’s work and fled, hoping to evade the wrath of the ones responsible.


Full detailed information: [here]



Nature Elementals [Tier 2]
Fantastic - Aetheric
Elementals are knots of wild magic as old as time itself and found in places where the wind still whispers the stories of the creation of the world. They embody the powers of fire, ice, and nature and are as free-spirited as the elements that comprise all around us. They are neither good nor evil, neither friend nor foe. They are free creatures of Eo, existing merely to preserve this world’s pure form – nevertheless, the greed of mages has found ways to use them for their purpose, summoning them to carry out their master’s bidding, bound to their spells until the power inside them has gone extinguished.


Full detailed information: [here]



Necromancer Minions [Tier 2]
Fantastic
A mage can hardly demand the respect of his peers without minions to prove his worth. Such creatures are often one of the earliest steppingstones in an apprentice’s attempt to rise the ranks and as his power increases, so does the number of minions under his command. There exist various kinds, often catering to the young mage’s abilities and magic of choosing. Their simple means of summoning and low upkeep make them perfect for daily, mundane tasks, or, in less desirable times, as cannon fodder for the spells and projectiles of an enemy.


Full detailed information: [here]



Neh Oxar [Tier 5]
Apprentice - Undead - Spellcaster
Centuries ago, before the War of the Six Races, Neh Oxar was one of the most renowned minds at the university of Sevenkeeps, often called to Ankbrand to advise the Hybernian Royals themselves. However, such fame quickly brought him ill-wanted attention, at plots of his assassination began to sprout in the minds of his envious rivals. While venturing across the Windwall Mountains, he was ambushed by their forces and disposed of, his disappearance framed an accident. Now, hundreds of years later, his spirit has returned to the world of mortals. Still curious, he offers his services to fellow mages wishing to explore the depths of this world, allthewhile despising any and all who betray and backstab.


Full detailed information: [here]



Nuvian Elyr [Tier 5]
Mortal - Human - Hero
When it comes to the art of the bow, it is generally agreed that the Elves represent the pinnacle of this craft, which makes it all the more impressive when others reach their level. Nuvian Elyr is one such human, blessed with immense talent, they improve their skills day by day, gladly showcasing them when the need arises. Even though ranged combat is their forte, Nuvian does not shy away from getting up close and personal, casting practical illusions to get the better of his opponents, always keeping himself on his toes, and his enemies guessing.


Full detailed information: [here]



Orc Shamans [Tier 3]
Mortal - Orc - Spellcaster
As emissaries of the Blood God Zarach, the Shamans cast his fire unto the enemies and sacrifice their blood to the insatiable blood drinker. Their contribution is invaluable to the ranks of the Orcs and their presence and wisdom are respected, even among members of other races. Osal, the oldest one of the Iron Storm had once recovered the secret of the Flame of Agnar from the tombs of the first Shamans. It bestows the Shamans with the understanding of the being of all things and also enables them to detect hidden things.


Full detailed information: [here]



Paladins [Tier 3]
Mortal - Human - Armored
They are the noblest warriors of the human realm, protectors of the people and faith. In Aonir's or Tiara’s name, and under the command of their king, they are always ready to protect the innocent and defenceless with their lives. Fearing neither weapon nor magic, their courage and faith are unshakable. Paladins are organised in orders - the greatest of which, the Iron Falcons, covered the whole of the Northern Realm. Now the few surviving Paladins serve the new realms where they can, always on the lookout for brothers from the disbanded order. Paladins are masters of combat, and through their faith and devotion, they are bestowed upon the power and will to use the pure, white magic of the gods. They are a noble ally for those that win their trust and a relentless foe for those that incur their wrath.


Full detailed information: [here]



Phantom Spiders [Tier 2]
Fantastic - Ethereal - Brood
From the deepest of caves to the thickest of forests. Widest of fields to the densest of cities – spiders can be found in most dark creeks around the world, often gathered around a queen, rarely in solitude. There are many of their kind, some infamous for their potent poison, others for their powerful bite, yet they all have one thing in common – the unyielding hatred of those who encounter them. Only the Norcaine seem fond of them, using their potent poison to coat their weapons and studying the magic inside them.


Full detailed information: [here]



Phantom Warriors [Tier 2]
Fantastic - Ethereal
When restless spirits return to life, they do not always need a vessel to hold their soul. Amongst ancient ruins, where the ties to magic are strong, they can manifest again, shaping their now aethereal bodies back into existence with all the weapons and armour they had donned at their untimely demise. They can seldom be reasoned with, for most seek revenge upon the world of the living, refusing to come to peace with their fate and join the eternal sleep at the River of Souls. Their hatred-hardened souls allow for even common weapons to cut them, however, magic, especially of the holy kind, works the best in dispelling their curse and returning them to the Mor Duine once and for all.


Full detailed information: [here]



Philo Heath [Tier 5]
Mortal - Human - Hero
Philo is a young soul plagued with discord and unrest. He had spent many-a nights awake under the stars, unable to find peace, for a demon is lurking inside his soul, taunting him with images of carnage and suffering. He had tried many times to rid himself of his bane, but healers have proven useless, and those able to help him often show no regard for his troubles. Thus, Philo desperately searches for a mage willing to hear his pleas, all the while enduring the horrible whispers of the creature trapped inside him.


Full detailed information: [here]



Pia the Perspiciuous [Tier 5]
Apprentice - Mortal - Human - Spellcaster
Pia grew up a Hazim. Being razed on the unforgiving desert plains of Xu, she learned hardship and treachery, for her people were never truly united. Tired of this way of life, of pillaging while struggling to survive, dreading the day the imperials will arrive at her doorsteps, she decided to turn her back on her people. While raiding ships along the Thunder Bay, she seized her opportunity and secretly boarded a merchant's vessel heading for Fiara. There, she hoped for a life free of her past, unaware of the challenges yet to come.


Full detailed information: [here]



Plaguebearers [Tier 2]
Undead
People struck with plague and disease, often shunned by the common folk, are a valuable tool in the ranks of the damned. Bitter for being refused help during life, they return to Eo, their bodies still suffering from what was once their end. They carelessly charge into groups of the living, spewing their toxic gunk from every orifice of their bodies, making ranged or magic the only effective ways of dealing with them. Plaguebearers aren’t particularly smart, nor are they strong, but their nature makes them one of the most dangerous Undead if utilised right – a fact that many Necromancers are well aware of, thus using these putrefying creatures to break and demoralise the armies of their foes.


Full detailed information: [here]



Plaguebeetles [Tier 1]
Mortal - Beast - Armored
If the often-quarrelling peasants of the Highmark agree on something, it would certainly be their hatred for these pesky creatures. They are quite benign on their lonesome, however, they often travel across the lands in giant swarms. There have been many attempts to rid them from these lands, but for each slain, three new take its place, continuing to spread their pest across the farms and fields of peasants.


Full detailed information: [here]



Purity Archers [Tier 1]
Mortal - Human
Hunters are often seen as the ranged equivalent of the militia – simple folk fighting to protect their homeland. While this holds true, they are often more skilled than their counterparts, coming from backgrounds as huntsmen or retired scouts. Their swift feet and quick draw make up for their inexperience in direct combat, which is why they often accompany scouts as they scoop out enemy camps.


Full detailed information: [here]



Purity Goliath [Tier 2]
Mortal - Human - Armored
Once a solider of the new purity has proven his worth, he is given tougher weapons and armour, and he ascends to the ranks of the goliaths. Goliaths must prove their unshakable faith in their cause, for a mere moment of hesitation would bring dishonour to their order. They are the foundation of the upper ranks, often teaching new recruits and apprentices the ways of their cult.


Full detailed information: [here]



Purity Inquisitor [Tier 3]
Mortal - Human - Spellcaster - Armored
As the remains of the Purity fled Nortander following the Mage Wars, they found themselves leaderless and without direction. Inquisitors took it upon themselves to fill this void, establishing the new purity in the wake of a prospering Highmark whilst concealing the lies their previous leader had fed them. They are great commanders and mage hunters, unyielding in their belief to purge all those who misuse magic from Eo. Some are even mages themselves, radically justifying their own usage as means to an end. This fact they often hide from their followers: they realise that their order may only prevail in unity, thus, they continue to fuel their rage towards all magic. The foundations of their order are frail, yet they must press on to reach their ultimate goal – even though they may pay the ultimate price for it.


Full detailed information: [here]



Purity Knight [Tier 3]
Mortal - Human - Cavalry - Armored
If the Inquisitors are the spiritual leaders of the new purity, the knights are their equivalent on the battlefield. With furious charges and faith in Aonir, the one god they consider true, they charge into the fray, lifting the spirits of those they fight alongside. But just as they are towards their fellow men, they remain merciless in dealing with whom they consider heretics – all those who practice magic. Purity for them can only be achieved through strength and steel, and they won’t rest until their purpose has been fulfilled.


Full detailed information: [here]



Purity Militia [Tier 1]
Mortal - Human
The ranks of the militia are comprised of simple peasants and farmers wishing to protect their homes in times of need. Lacking training, they are equipped with only light armour and a simple sword, yet they make up for it with their motivation and willpower. They may not be as skilled as soldiers but are nonetheless a welcome addition to bolster the ranks of human armies.


Full detailed information: [here]



Purity Soldier [Tier 2]
Mortal - Human
The ranks of the militia are comprised of simple peasants and farmers wishing to protect their homes in times of need. Lacking training, they are equipped with only light armour and a simple sword, yet they make up for it with their motivation and willpower. They may not be as skilled as soldiers but are nonetheless a welcome addition to bolster the ranks of human armies.


Full detailed information: [here]



Pyromancers [Tier 3]
Mortal - Dwarf - Spellcaster
While the ancestors of the dwarves still roamed the deep caverns neath the Grimwarg Mountains, for the Dragons ruled the skies, their people searched for ways to protect themselves from the scorching blaze of their legendary forges. This search lead them to the forces of fire as they unveiled the secret of the Firebane – powerful knowledge guarded by the oldest blacksmith of the Dwarves. But they knew that the Firebane could be used for more than just protection, so they used its power to turn simple staffs into deadly tools of war - their wielders became known as Pyromancers. However, though the Firebane’s magic is vast, the legendary smiths would never relinquish its mystery. Only few know its secrets, and many of them swore to carry it with them into their grave.


Full detailed information: [here]



Ragehammers [Tier 3]
Mortal - Dwarf - Armored
During times of peace, the sons of Niethalf constructed magnificent cities of marble and shaped the face of many-a mountains – constantly followed by the steadfast ring of their massive hammers, tirelessly clashing into firm rock. But their enemies know well that these tools of creation may also be tools of death. Should armour be too sturdy for blades to cut through, the Ragehammers get to work. Donning superb plates made of pure moonsilver, they put their lives on the line to protect their allies. Like bulls at a gate, their raging storm glides through the ranks of their foes. The strikes of their weapons shake the ground neath them and give nefarious creatures reasons to flee. Together with the Elite of the Dwarves, they guard over the secrets of their people – from the icy cliffs of the Windwall, all the way to the murky mines of Underhall.


Full detailed information: [here]



Ravagers [Tier 3]
Mortal - Orc - Cavalry - Armored - Beast
Ravagers are the elite of the Warg Riders. Battle-hardened through countless wars, they lead the charge into the fray, spreading fear with their unyielding stampede. Their powerful strikes and swift movements allow them to effectively flank the ranks of their foes, decimating them under the claws of their wild steeds and hunting down those attempting to flee their wrath.


Full detailed information: [here]



Reapers [Tier 3]
Undead
Reapers are spirits ravished by inflicting fear upon mortals before putting an abrupt end to their existence. During life, they were often torturers or executioners who took great pleasure in their work. Still armed with these skills, they seek out mortals, and sow terror deep inside their hearts before releasing their souls from this world. Unlike tormentors, their strikes are quick but merciless, with many of their victims dying from the sheer horror they experience upon facing these creatures.


Full detailed information: [here]



Scouts [Tier 1]
Mortal - Human - Cavalry
Since their first wars against the orcs and – in darker times – against the elves, humans know that not every foe will face their armoured units on the battlefield. Often their warriors were ambushed and slain without a chance to retaliate, or their enemy would retreat and flee out of reach even before their units had arrived. Since those days, scouts have been an integral part of human armies. They carry only light armour and are more manoeuvrable and much quieter than their comrades, sometimes riding on horseback. They take up position on the flanks of a battle, warn of surprise attacks and advance secretly into enemy territory, where they gather reconnaissance about their foes. Scouts are usually recruited from simple hunters and trackers that wish to serve their country in times of war.


Full detailed information: [here]



Sentries [Tier 2]
Mortal - Dwarf
The losses the Dwarves had to endure during the War of the Six Races had been high – though they were virtually unmatched in close combat, the sinister magic of the dark ones cut deep through their ranks. To mend this flaw, their elder had decided that the people of Niethalf must be able to protect themselves from afar. Their small stature may not allow them the use of longbows, but their immense strength is a perfect match for the heavy bolts of crossbows. So, the hardworking smiths of the dwarves worked for months until their work had been complete, and not even the strongest armour managed to withstand their crossbows of iron. Equipped with new tools, the dwarves steadily protect their riches and their home – often to the dismay of those seeking the ancient wisdom of their race.


Full detailed information: [here]



Shaper Golem [Tier 4]
Fantastic - Titan
Many of the ancient ruins of the once great Shaper empire are, to this day, littered across the entire landscape of Eo. They are often filled with great secrets, powerful artefacts, and magical constructs lying in wait for cores to be re-ignited by powerful magic. They were once created from the thoughts of the Shapers, brought to life by forming magical crystals and the tides of magic to their will. Skilled mages can make use of them, using powerful spells to reawaken the power dormant inside of them. Their hulls, hardened by Shaper magic, can resist most magic and weapons, making them irreplaceable titans of war for the few who manage.


Full detailed information: [here]



Skeleton Archers [Tier 1]
Undead
Endless wars across Eo have left the ground filled with the remains of the fallen. These corpses are the vessels for hate-driven spirits wishing to return to the realms of the living, digging their way to the surface with their bony fingers. Such spirits often belonged to heartless murderers, butchers of the living wishing to continue their craft after death, gleefully inflicting pain and suffering onto others. Their hate makes them easy to control, thus, they make obedient servants to powerful necromancers. They often keep the skills they had in life after death, making them skilled warriors, archers, riders, and even powerful mages, and their numbers will keep increasing for as long as there are wars, with hungry souls looking to put an end to the world above their graves.


Full detailed information: [here]



Skeleton Riders [Tier 2]
Undead - Cavalry
Endless wars across Eo have left the ground filled with the remains of the fallen. These corpses are the vessels for hate-driven spirits wishing to return to the realms of the living, digging their way to the surface with their bony fingers. Such spirits often belonged to heartless murderers, butchers of the living wishing to continue their craft after death, gleefully inflicting pain and suffering onto others. Their hate makes them easy to control, thus, they make obedient servants to powerful necromancers. They often keep the skills they had in life after death, making them skilled warriors, archers, riders, and even powerful mages, and their numbers will keep increasing for as long as there are wars, with hungry souls looking to put an end to the world above their graves.


Full detailed information: [here]



Skeleton Warriors [Tier 1]
Undead
Endless wars across Eo have left the ground filled with the remains of the fallen. These corpses are the vessels for hate-driven spirits wishing to return to the realms of the living, digging their way to the surface with their bony fingers. Such spirits often belonged to heartless murderers, butchers of the living wishing to continue their craft after death, gleefully inflicting pain and suffering onto others. Their hate makes them easy to control, thus, they make obedient servants to powerful necromancers. They often keep the skills they had in life after death, making them skilled warriors, archers, riders, and even powerful mages, and their numbers will keep increasing for as long as there are wars, with hungry souls looking to put an end to the world above their graves.


Full detailed information: [here]



Slavers [Tier 2]
Mortal - Orc
Slave trade amongst the Orcs has its roots with the Grarg, the biggest living tribe of Orks. Their bloodline spans from Fiara over Urgath to their roots in Xu. The power of the Grarg lies more in numbers than in discipline and tactics. Therefore, many have become mercenaries or the allies of famed military commanders who profit from their ferocious strength. When they are not going to the war, most Grargs make their living by trading with slaves. Other Ork tribes scorn them for this occupation, but it earns them enough money and influence to steadily increase their sphere of control.


Full detailed information: [here]



Snow Leopards [Tier 2]
Mortal - Beast
Hidden beneath the pure, white mountain snow, these beasts patiently lurk, waiting for the right moment to pounce on their prey. Their spotted skin allows them to hide within the storms of these lands, and their sharp fangs had shown many times before to break through armour of the frail kind. Seldom, they will inhabit the outskirts of dwarven settlements, hoping to, perchance, feast on the remains of their elaborate feats – or perhaps they simply lie in wait, hoping for easy game to cross their path.


Full detailed information: [here]



Soldiers [Tier 2]
Mortal - Human
They are the backbone of human forces, the basic troops, which constitute the core of any army. They are wearing strong armour from the fine forges of the realm. Not only their armour, but also their heavy shield provides great protection, and their flashing blades are an example of the exceptional sword forging skills of humans. Apart from their duties in battle, during times of peace, the soldiers also guard the cities and the borders of the realm.


Full detailed information: [here]



Spectres [Tier 3]
Undead - Spellcaster
A spectre is born from the vortex of negative emotions. Hate, chaos, anger: emotions that rule the realm of the dead blend into a creature of hundreds of tormented souls. They roam the world like a nightmare, inflicting unimaginable suffering and destruction upon the living. Thankfully, their numbers remain few, but that hasn't stopped sinister mages from seeking them out to fulfil their own dark desires, using them to crush their foes with forces beyond comprehension. Perhaps most frighteningly, they devour the souls of those too weak to control them, further fuelling their unstoppable rage.


Full detailed information: [here]



Spider Queen [Tier 3]
Mortal - Beast
From the deepest of caves to the thickest of forests. Widest of fields to the densest of cities – spiders can be found in most dark creeks around the world, often gathered around a queen, rarely in solitude. There are many of their kind, some infamous for their potent poison, others for their powerful bite, yet they all have one thing in common – the unyielding hatred of those who encounter them. Only the Norcaine seem fond of them, using their potent poison to coat their weapons and studying the magic inside them.


Full detailed information: [here]



Spiders [Tier 1]
Mortal - Beast - Brood
From the deepest of caves to the thickest of forests. Widest of fields to the densest of cities – spiders can be found in most dark creeks around the world, often gathered around a queen, rarely in solitude. There are many of their kind, some infamous for their potent poison, others for their powerful bite, yet they all have one thing in common – the unyielding hatred of those who encounter them. Only the Norcaine seem fond of them, using their potent poison to coat their weapons and studying the magic inside them.


Full detailed information: [here]



Stone Golem [Tier 3]
Fantastic - Construct
Golems are elementals hardened through time. For millennia, they have been slumbering in the remote corners of Eo, only to be awakened by strong calls of magic. They are true forces of nature, awakened giants that shake the earth, set ablaze plains, or freeze entire legions. Taking one down will cost many brave fighters their life, but this danger makes them all the more valuable for ambitious mages looking to perfect their craft. Only the best can bind these beasts, but those who do have the might to conquer armies at their fingertips.


Full detailed information: [here]



Storm Wyvern [Tier 3]
Fantastic
Though the great Dragons had left Fiara centuries prior, one may still find their young kin, the drakes, in secluded valleys atop mountains. These creatures are one with the old ways of the world, their magic has evolved into instinct. Left by their lonesome, they lead a peaceful life, but be warned should you approach their nests, for while they cannot match the might of the old Dragons, their claws are capable enough to effortlessly rip unsuspecting adventurers asunder.


Full detailed information: [here]



Thelonius Twiddle [Tier 5]
Apprentice - Mortal - Human - Spellcaster
One of the brightest minds of his generation. The Twiddles have long been known as a line of mages, scholars and inventors – Thelonius follows suit. Graduating with honours at the renowned university of Sevenkeeps, he set out into the world to leave his mark, exploring its wonderous depths, collecting rare materials and documenting his journey. Prophecies say that one day, a Twiddle will help save Eo from total destruction, perhaps this is the role Thelonius has to play, or if not him, maybe this duty will fall on one of his descendants.


Full detailed information: [here]



Thorm Bristlebeard [Tier 5]
Apprentice - Mortal - Dwarf - Spellcaster
Skilled in the ways of fire and nature magic, Thorm had always been the odd one out of his peers. He came to Fiara from the faraway city of Dunholme, located in the harsh and unforgiving Iron Heart mountains on Xu, in order to find his destiny. He may still be young, but his heart burns bright with the flames of ambition – all it takes is a chance, and he will gladly prove his worth.


Full detailed information: [here]



Tiara's Priests [Tier 3]
Mortal - Human - Spellcaster
Faith has always been a major driving force for the humans. Their short lives compel them to devote themselves to the gods, worshipping Aonir, the god of the stars, or the sun dancer Tiara. In their honour, they have created orders of priests and clerics wishing to spread the word of their deity. The Priestesses of Tiara are one such order, consisting of women willing to heal and console their fellow countrymen. However, should war threaten their lands, they won’t hesitate to take up arms, using their skills to bring down the flaming rage of Tiara upon their enemies.


Full detailed information: [here]



Tickbugs [Tier 2]
Mortal - Beast
If the often-quarrelling peasants of the Highmark agree on something, it would certainly be their hatred for these pesky creatures. They are quite benign on their lonesome, however, they often travel across the lands in giant swarms. There have been many attempts to rid them from these lands, but for each slain, three new take its place, continuing to spread their pest across the farms and fields of peasants.


Full detailed information: [here]



Tormentors [Tier 2]
Undead - Spellcaster
Undead feast on the pain and suffering of the living. The tormented screams of mortals as their flesh is torn from their bones almost serve as songs of valour for their endless hordes. Tormentors serve as the executors of this will, destined to perpetually torment those unfortunate enough to find themselves in their spider-like clutches. They often torture their victims for days, keeping them alive using dark magic, not allowing them to taste the release of death until their purpose as toys of the horde has been fulfilled. There aren’t many able to withstand their methods, which is why tormentors are often associated with being the interrogators of the Undead – squeezing secrets out of their prey before inevitably snuffing them out.


Full detailed information: [here]



Treant [Tier 4]
Fantastic - Titan
In the eternal forests of the Finon Mir, they wander through the wood’s shadows, and in the quiet and forgotten groves, they silently hold watch over ponds and clearings. In Elen’s name, they have been entrusted with guarding the forests long before the elves had first seen the light of day, and they are more knowledgeable in the secret lore of the Lady of Rain than any other creature in this world. Like their goddess, the Treants live a withdrawn and gentle life, unaffected by the petty quarrels of the people and the realms of the wider world. But when the elvenfolk was drawn into the struggle and intrigues of war and almost trampled down under the boots of the dark armies, they rallied to the side of Elen’s children. They left the tranquillity of their forests to face the hordes of the enemy and stand side by side with the elves on the Godwall against the tides of darkness. From that time onwards, the elves could call on them in times of need. Wherever the people of the elves are threatened, the wise and mighty Treants are at their side. Nothing can break this bond, for its roots reach as deep as those of the ancient forests themselves


Full detailed information: [here]



Troll Cyclops [Tier 3]
Fantastic - Titan
That the jungles are home to a great many unusual creatures is widely known. But the story of the creatures called the Cyclops has remained a mystery for many centuries, for they dwelled remote from all the things that took place in the wider world around them. Their roots are a puzzle to the sages. There is something of the troll race in them, but if they really descend from these hulking brutes, perhaps being their grotesquely grown brothers, it is not recorded. Another theory casts them as being creatures of Zarach. One day they broke forth from the jungle, laying waste to the labyrinthine deeps of Urgath, destroying all life with their gigantic mauls - until, finally, they faced the Trolls. Soon they bound themselves to the trolls, not as willing servants, but as wanton giants, following with curious, unblinking stares, what these Trolls did, how they made their weapons and worked stone. The lumbering giants imitated the trolls, and thus, the bond that bound these two races was soon apparent. The race of the cyclops began to enter the battle side by side against the troll's enemies, and it has been thus ever since.


Full detailed information: [here]



Wulfric Neverfall [Tier 5]
Apprentice - Mortal - Dwarf - Healer - Spellcaster
Wulfric is a skilled priest and devotee of his god, Niethalf. As a young apprentice in Windholme, he had seen his fair share of suffering in the wars against the dark, but he had also seen the hope that comes to life as one mends the wounds of his comrades. He was determined for that to be his mark one the world: one of aid instead of death. And so, he set out from the cliffs of his home into the wide plains beneath, offering his skills to all those who need them most.


Full detailed information: [here]



Undead Mage [Tier 1]
Spellcaster - Undead
Endless wars across Eo have left the ground filled with the remains of the fallen. These corpses are the vessels for hate-driven spirits wishing to return to the realms of the living, digging their way to the surface with their bony fingers. Such spirits often belonged to heartless murderers, butchers of the living wishing to continue their craft after death, gleefully inflicting pain and suffering onto others. Their hate makes them easy to control, thus, they make obedient servants to powerful necromancers. They often keep the skills they had in life after death, making them skilled warriors, archers, riders, and even powerful mages, and their numbers will keep increasing for as long as there are wars, with hungry souls looking to put an end to the world above their graves.


Full detailed information: [here]



Vampire Acolytes [Tier 2]
Undead
Vampires are strong, yet they number few and thus always look for ways to add to their cult-like following. Using promises of unfathomable power, they lure impressionable or desperate individuals to their hideouts inside thick forests or mountain caves, only to feed their bodies with the life essence of wildlife creatures until they are addicted to them. The Acolytes aren’t full vampires yet, but their seniors often use them to gather ever-increasing amounts of blood they need to sustain their hunger. Retaining a lot of their mortal appearance, they travel in groups searching for isolated victims to bring back to their masters.


Full detailed information: [here]



Vampires [Tier 3]
Undead
Like the blood of the ancient dragons, the blood of powerful creatures on Eo holds great power. For that reason, some seek such substances to inject them into their mortal bodies. However, in their pursuit of these powers, they slowly fall prey to the very thing they desire. Their minds become twisted until the only thing they think about is the lifeblood of the innocent. Their original goals are long forgotten as they strive for ways to still their thirst. Their kin, known as Vampires, gathers in small cults across Eo and their decaying bodies and rotten minds turn them into living undead, which is why many see them as members of the grey horde.


Full detailed information: [here]



Vanna the Shrewd [Tier 5]
Apprentice - Mortal - Human - Spellcaster
Most humans fear the arts of death: understandably so. Many associate it with the magic of the Norcaine. However, Vanna has instead learned to embrace it. She was one of the few students in Greyfell who opted for this path, and though it often brought her contempt amongst her peers, she does not regret her choice, for it has allowed her to see things others are blind to, opening her eyes to a world in which the forces of life and death are closely intertwined.


Full detailed information: [here]



Varrok Flamecaller [Tier 5]
Apprentice - Mortal - Orc - Spellcaster
Many moons ago, Varrok enjoyed a prosperous life as a shaman of the Grarg Orcs of Mirraw Thur. He thought the trading of slaves to fill all his needs until he started dreaming of visions by Zarach, demanding the Fire mage engulf the world in flames, bringing forth a new era for the Orcs. He took on the name “Flamecaller” as he left his homeland, unsure whether the visions were true, but devoted enough not to question them, just as he doesn’t question the fact that he cannot achieve his goals alone.


Full detailed information: [here]



Walking Corpses [Tier 2]
Undead
When the still-fresh bodies of the newly deceased are filled with anger and hate, still clinging to unfinished business in the world of the living, their souls can be returned to their corpses to bring to an end what they had started. Their thoughts are often sinister, and their still strong ambitions make them aggressive and impossible to reason with, but skilled Necromancers have found ways to summon them into the ranks of their armies. Their movements may be sluggish, but their element of surprise is their prime asset, rising again from behind the lines of their opponents and felling them by striking them where they are most vulnerable.


Full detailed information: [here]



War Troll [Tier 3]
Mortal - Orc
With the mighty swing of his trunk-like arms, the war troll blows down several opponents in one go. After the War of the Six Races, the Iron Lord recruited them into the newly established Clan, giving them a new home amongst brethren of the dark. He might be quite clumsy, but that is exactly why, in a dense battle, he becomes a lethal threat. Their spirits aren't sharp, but at least the Troll knows that much: Hardly anybody can keep up with him when it comes to height and strength, so why should he hurry?


Full detailed information: [here]



Warg Riders [Tier 2]
Mortal - Orc - Cavalry - Beast
When the Orcs first settled in the lands surrounding the Gate of Swords, they were greeted by naught but wide plains and the cold howl of the wind. Most creatures cowered as the thundering horns of their legions drew near – most but not all. Native to those lands, the wargs sought to defend their home. Their packs pounced on the Orcs, still mending the wounds inflicted by the War of the Six races. The experienced Dark Ones were quick to fend off these unexpected foes, but in their fervor, they managed to gain the respect of the Iron Lord. For that, they weren’t slaughtered, but instead taken captive, tortured, and forced to bend to the will of their new masters – and they did. Some of them still roam the lands free, but make no mistake, should you hear the sound of their howls, the Orcs lie not far behind.


Full detailed information: [here]



Wargs [Tier 2]
Mortal - Beast
When the Orcs first settled in the lands surrounding the Gate of Swords, they were greeted by naught but wide plains and the cold howl of the wind. Most creatures cowered as the thundering horns of their legions drew near – most but not all. Native to those lands, the wargs sought to defend their home. Their packs pounced on the Orcs, still mending the wounds inflicted by the War of the Six races. The experienced Dark Ones were quick to fend off these unexpected foes, but in their fervor, they managed to gain the respect of the Iron Lord. For that, they weren’t slaughtered, but instead taken captive, tortured, and forced to bend to the will of their new masters – and they did. Some of them still roam the lands free, but make no mistake, should you hear the sound of their howls, the Orcs lie not far behind.


Full detailed information: [here]



Wendigo [Tier 3]
Demon - Fantastic
The origin of Wendigos is not known. They dwell on the outskirts of the demonic realm as if they were patiently observing. Some believe they are former demonologists, individuals driven to madness by the things they had seen. Their bodies malformed as they sacrificed their souls to their new masters. They appear intelligent, savage in nature, quick-witted, yet insane. With blinding speed, they charge into the fray, seeming eager to prove their worth or to end their suffering. Whatever their reasons, they won’t hesitate to split a head from its shoulders and hang it around their waist as a grim trophy.


Full detailed information: [here]



Wolves [Tier 1]
Mortal - Beast
Should one venture into the forests of the Highmark, he may be greeted by the gruesome sight of corpses fallen pray to ferocious wolves. They leave their dens at night, commencing their bloodthirsty hunt. It’s best to avoid their grounds in spades, for if you hear their haunting howls, it may already be too late.


Full detailed information: [here]



Wraiths [Tier 2]
Undead
There are few emotions as powerful as anger and desire for revenge. It is this deadly combination that brings these creatures back from the Mor Duine and into the land of the living from where they sow terror in their name. They don’t require a body as a vessel, for their immense hate binds their spectral form together. They know no rest or compassion, only disdain for not only those who had wronged them, but for all things living. They are amongst the most powerful undead, some even possessing magical skills rivalling that of the strongest mages.


Full detailed information: [here]



Wyvern [Tier 3]
Fantastic
Though the great Dragons had left Fiara centuries prior, one may still find their young kin, the drakes, in secluded valleys atop mountains. These creatures are one with the old ways of the world, their magic has evolved into instinct. Left by their lonesome, they lead a peaceful life, but be warned should you approach their nests, for while they cannot match the might of the old Dragons, their claws are capable enough to effortlessly rip unsuspecting adventurers asunder.


Full detailed information: [here]



Yngrid Firemead [Tier 5]
Mortal - Hero - Dwarf - Cavalry
„The people of Niethalf are a dying race“ – so the tale goes. Perhaps there is some truth in this saying, for their kin brings forth one female for every one thousand men. Thus, it comes as no surprise that the Dwarves treasure their women, though sometimes their safety is taken to the extreme. Unable to leave the safety of Windholme wall, Yngrid grew dissatisfied with her way of life – she wished to explore the world, not be chained down by tradition. On a cold autumn night, she fled the city in search of new beginnings, not knowing what the world holds, not knowing whether she can truly escape the duty she has towards her people.


Full detailed information: [here]



Yriam Winterwind [Tier 5]
Apprentice - Mortal - Elf - Healer - Spellcaster
Over a century ago, the Elves of the Aryn order embarked on a journey from the safety of their forests in the south, all the way to the icy glaciers of the Grimwarg Mountains to ensure no schemes of the Dark Ones could reach Cenwen, their queen singing below the ice. Along the way, some remained scattered across the Highmark, posing as mercenaries or women for hire while gathering information for their sisters in Tirganach. Yriam Winterwind is one such elf. Adept at the old healing magic of the elves, she readily lends her air to those seeking it. But make no mistake, as benevolent as she may appear, she has not forgotten her true purpose, and she won't hesitate to put an end to those threatening her queen.


Full detailed information: [here]



Zaratha'R the Bloodsullied [Tier 5]
Apprentice - Mortal - Orc - Spellcaster
Zarathra'r is a coward – at least in the minds of his fellow orcs. He escaped Urgath after disgracing his name and paying the ultimate price. He is now constantly on his toes, roaming the Highmark, in hopes of avoiding the wrath of the slavers of the Grarg who would, no doubt, prepare him a grim return. Desperate, he searches for powerful allies to whom he may offer his unusual set of skills and, thus, perhaps avoid his fate.


Full detailed information: [here]



Galtrak [Tier 5]
Mortal - Orc - Hero
Galtrak is an anomaly, even among the creatures of Zarach. While most of his kin cherishes the thought of warm blood leaving the lifeless bodies of the light worshippers slain by their axes and spears, Galtrak sees in it more than just bloodshed for the glory of their god. He is adept at the art of Blood Magic, a sinister and brutal power, using the very essence of life against his foes. Through many sacrifices of those deemed not worthy, he has honed his craft, now using it to further his own goals and ambitions, and while most worms of the light shudder at the thought of his craft, there may yet be some who recognise the power hidden beneath its gruesome facade.


Full detailed information: [here]