Lesser Demon | |
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They are the mass and power, an endless flod from the depths. Under the earth’s protective crust, their greed grows and anyone who summons them to the battlefields of the world unleashes their thirst for killing in a orgy of death. They know neither tiredness nor remorse and like a red storm will consume anything and everything in their path. Their unholy claws penetrate both iron and flesh with ease, their acidic slobber and burning blood turning the ground to ash. Any land where the Red Horde wages war is doomed to become a barren desert of ash and blackened rock, where a dark sky full of dust smothers all life. Only the glowing blood of the earth that springs out of the surface with them sheds light in these dark places. The lesser demons mainly use their claws and fangs to kill, but there are a few amongst them that command the power of Fire Magic. Demons are difficult to control, but many a summoner has managed to force the hordes of lesser ones to do his bidding. |
Succubus | |
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Though there are fewer of them, a Succubus is by far more dangerous than the lesser demons. Born from sin and decadence, they are more evil and wicked than any lesser. With the power of their seduction, they constantly strive to lull those born on the surface into subjection through visions and dreams, always hoping to find a way to the surface where blood and flesh await. Once they are freed from their prisons, they show their true faces, swarming out like hordes of bats, gleefully killing anything that comes their way. Most kill with their bare hands, but they are also able to use weapons. Their true dangerousness, however, is the magic they are able to wield. They can control fire as well as they can the mind, and often drive their victims to insanity with their power. |
Gargoyle | |
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Their spirits flow from the abyss and form rock in their image, permeating the world of the living to kill in stony form and prepare for the onslaught of the horde. They are scouts and harbingers, watchers, who from the roofs of towers and houses are constantly on the look-out for victims, whom they seize and throw into the depths of the earth as a sacrifice to the horde. Of all demons, they are the easiest to control. Once a body has been formed from rock, it is simple to summon a Gargoyle spirit and fill the rock with unholy life. Thus summoners have always valued their use as guards and servants. The people, however, look up to the stony, distorted faces on mages’ towers with fear, for no one knows if they may not come alive one night and begin the hunt for new victims… |
Flying Demon | |
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Amongst the horrors of the Red Horde, there are creatures whose bodies have been deformed to their very limits. Their backs split open with an agonizing scream, giving way for wings of flesh to grow out of them. No sooner had their pain worn off than they took flight. Their bodies remain heavy, covered in a layer of tough, leathery skin, preventing but the most skilled marksmen from taking them down, but the sheer power of their swings allows them to accompany lesser demons as they ravage the battlefield, raining death from the skies as their brethren carnage the ground below them. Though their fangs and claws remain as deadly as ever, their true strength lies in the elementary spells many of their kin have managed to master. In hordes of blood and darkness, they cover the skies across Eo, syphoning the lifeforce of any unfortunate enough to find themselves in their path. |
Greater Demon | |
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Among the flow of the lesser demons they wander, as leaders and hurriers, cracking their flaming whips over the heads of their servants to drive them forward. They are the most powerful of the Reds and it is they control the horde’s destiny. The feared barters between greedy mages and the demons are their doing, and it is the goal of any summoner to learn the true name of a Greater Demon and thus gain control over him. To date, only one mage has ever managed to control such a demon. Uram the Red, member of the Circle and a master summoner, unleashed the Red Horde in all their cruelty in the Convovation War. With his power of a single Greater Demon, he was able to command an army that destroyed every other on the battlefield - except for one, but that is a tale best told another time. The only way to control a Greater Demon is by learning his true name, and there are few that have lived to tell of an encounter with these creatures. Their flaming tentacles, claws and fangs bring swift death and they command the power of fire like no other - anyone claiming that a Greater Demon is match for an entire army is not exaggerating. |
Frost Gargoyle | |
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In the endless caverns underneath the surface of the world, these demons are waiting for a possibility to get to the surface and quench their thirst for flesh. A skilled conjurer can make such a ghost his servant by forming a body that he can take hold of. The Dark Elf D’arh found a way to combine a gargoyle created like this with the essence of an element and thus give it special powers. The Frost Gargoyle is formed with an essence of the winter. Its body of ice is hard to break and its frost spells bring icy death through the air. |
Fire Gargoyle | |
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This gargoyle is formed in the bloodfire with an essence of the flame. It is the counterpiece of the Frost Gargoyle, as their skills complement each other. Driven by the glowing earthblood in their veins the Fire Gargoyles lift themselves up in the air as burning infernos and burn everything that gets in their way. They circle above the lands they depredated, full of joy and ecstasy about their own destructive powers. |
Stone Golem | |
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The Stone Gargoyle is formed in the magma forge. It is a terrible melee combat fighter whose skin of rock a sword can hardly pierce. Its fists of dense rock go down on the opponent like an avalanche. Neither fear, nor pain, nor exhaustion can harm this stone giant. |
Command mighty heroes and armies and send them on countless quests. Fill your grimoire with spells to grow your power and raise your wizard’s tower to become the greatest mage of all time. Conquer Eo in this rich turn-based strategy game set in the world of SpellForce. Become the greatest of mages in this turn-based fantasy epic set in the world of SpellForce! From the humble beginnings of your small wizard’s tower, send forth your minions and heroes to explore the realms of Eo. Grow your influence and power and fill your grimoire with arcane knowledge. Face off against magical competitors in your hunt for ancient artefacts and hidden secrets as you build up your tower and area of influence to unleash the greatest spell the world has ever known.
In a world beyond imagination... In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair. Entire countries were wiped out in the blink of an eye when the devastating power of the Elements was unleashed – Elements summoned by dark rituals. Continents shattered like glass, the pieces strewn about like leaves in the wind. Huge armies, bound by the the power of ancient runes, brought war and destruction to the lands that survived the initial onslaught. All that was left were a few islands, connected by magic portals. Now, only a few years after the end of the Convocation, evil is back – stronger and more powerful than ever before – to finish what was started. Yet there is still hope. The prophecies tell of a human. A human damned to immortality, bound forever by the power of the blood runes… Soon, the time will come when the power of one may change the destiny of many. For better or for worse...
The great ice dragon Aryn, the Frostweaver who in ancient times almost froze the world over with its terrible breath is awakened by a servant of the dark god Zarach. This Fial Darg (prince of darkness) has stolen the elven queen Cenwen away from him. In ancient times Cenwen saved the world from Aryn by calming him down and locking her self up with the mighty dragon. The Fial Darg wants to use the blood of the elven queen in a ritual to bring back the dark gods into the world of EO. With the elven queen gone chaos is once again ruling the lands. It's up to the player to restore order one more time.
With "Shadow of the Phoenix" the SpellForce trilogy about the fate of the mighty rune warriors comes to its stunning conclusion. Continuing both storylines of the previous games "SpellForce - The Order of Dawn" and its add-on "SpellForce - Breath of Winter" the game enables the player to continue to use either of his previous characters and rise up to Level 50 with them. The brand-new video presents fans with a sneak peek into the breathtaking new landscapes in which Shadow of the Phoenix takes place as well as showing some of the new enemies they will encounter. Find the video to Shadow of the Phoenix here:
For five years the terrible conflict around the mysterious Shadows sundered the country of the Dark Elves and fanned the flames of a civil war amongst them. Even beyond the borders of their territories unrest prevails: a new power rises in Eo, a threat that seems to spread its shadow over the whole realm and endangers the people's ancient alliances...
After the convocation, the world was shattered and splitted into islands, small remains of land prevented from total destruction by the stones of gods. Rohen, once a powerful mage of the circle, dedicated his life to linking the remains together with portals. He used the power of the archfire, a dangerous arcane force discovered by the circle in the ruins of the Shapers. The force which had driven both the circle and the world to the edge of destruction should have helped him to create a new world. Through the portals, food and water was delivered into the devastated and barren realms, new empires were forged and a rejuvenated Eo began to rise. Rohen even sacrificed his life for that cause. But he forgot that the powers used were a remain of the circle and bound to it. With Hokan Ashir gone, the magic cast by the circle decayed, and the power of the portals began to crumble. While the beginning of these events was nearly undetected, the aftermath is chaos and devastation, as the inhabitants of the islands try to get into the most fertile realms. Homeless groups are straying around in search of protection, while once glorious empires are teared into chaos. And nowhere emerges a blink of hope to fill the crumbling portals with new power...
It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly. In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second coming of Aonir, the father of all gods, will return Eo to its former splendor.