|The germ of life slumbering in the blood of the Shaikan can be the origin for a very special kind of magic. Only very few and very experienced Shaikan can trigger the special ability of this blood magic, the ability to give life. With a bloodmage ritual a Shaikan can use the germ of creation in his blood to rekindle the spark of life in a fallen Shaikan. This art, which up to know could only be used by the most powerful Shaikan, is now being studied by the Bloodmages. Because as long as the Shaikan haven’t found a dragon for a new blood bond, the death of one of them will thin out the bloodline until it has disappeared completely. To reduce the price for the battle the Shaikan blood has to pay again and again - this is why the Bloodmages were created. But not all Bloodmages are capable of resurrecting their blood siblings. Most of the ones coming straight from training at first only know how to heal. Only with the additional studies at the Halls of Teaching the Bloodmages acquire the ability to resurrect, which is what makes the humans among the Shaikan so special.|
|When the Shaikan had resettled from the rough lands of the Iron Fields to the green pastures of the Westguard, they started to breed their own horses. Only a calm and strong animal that has lived with the Shaikan since birth will be able to resist its natural fear of the dragonblood in the veins of the Shaikan. The Vanguards are the spearhead of the Shaikan troops. They are fast armored riders breaking up the ranks of the enemy or rushing into the flanks to pave a way for the advancing Blade Masters into the opponent's formation. But the Shaikan are well aware that the Vanguards are too precious to just let them gallop against the enemy’s blade wall. Now and then the Shaikan make especially light javelins for them, according to the Kathai way that they can use to weaken an enemy army from a safe distance.|
|The friendship the Soul Carrier built up with the Morhir, the fighting elves from Dun Mora, gave the Shaikan the opportunity to learn some of the elves' arts of archery. Taught by Ylia, the ambassadress of the Morhir, the marksmen of the Shaikan do not use inaccurate arrow clouds to force their enemies into cover. Even if their number on the battle field seems ridiculously small, each of their arrows will reach its target and demand its price in the ranks of the enemy. Equipped with special bows, the marksmen even master the art of the multiple shot, an archery technique that enables them to take out several enemies with just one shot of their bow.|
|To thank them for saving them, the dwarven forges of Winterlight Peak taught the Shaikan how to make the scales armor that soon were to become the emblem of the soldiers under the dragon banner. Fine scales made of wind steel keep all blades safely away from the flesh of the carrier, but their weight is almost imperceptible, and their dense pattern coats the body of the fighter almost like a second skin. With these light scales armor of the Shaikan, for the first time, fast and agile fighting arts could be used without the fighter having to sacrifice armor protection for flexibility. Thus Ayiro, the Shaikan Weapons Master from far away Kathai, could introduce the young female fighters of the dragon banner to the art of the Desert Storm Blade; a very agile and lethal art of fighting which requires the double blade of the Kathai. If the battle requires it, the Blade Master can also fight with a common shield and sword. This gives her a more protection against attacks, but also deprives her of the destructive power of her double blade.|
|The small Shaikan army would soon be defeated if they only relied on the power of their dragon blood. And even their good equipment and adaptability do not decide each battle. The real strength of the Shaikan is the cohesion of their units, the closeness with which they operate, their quickness to act, and their readiness never to leave behind one of their small number on the field. Standard bearers always march with each Shaikan unit. They do not only pass on the orders of the commander to the troops, but more importantly carry the blood-red dragon banner high over the heads of the troops for everyone to see. These banners keep reminding each Shaikan of what he is fighting for, and in the thick of the battle, it represents the blood-red sun of hope. As long as the banner is visible up in the sky, there are still Shaikan fighting. Experienced Standard Bearers even have the possibility to learn the Call of the Dragon in the Halls of Teaching. It kindles the fire of the dragon blood and thus multiplies the fighting power of the Shaikan hearing it.|
|Yasha Ashir spent many years trying to replicate the masterpiece of her father, the Circlemage Hokan Ashir. Alas, her magic could not measure up to the most powerful necromancer of all time. She would have likely failed in her efforts, had she not discovered the power inside the dragonblood of the Shaikan, and with it, unlocked the secret of her Blades. With but a few drops of this powerful essence, she managed to form blood crystals that would provide her new pets with life. And so they came in waves, like cold winter light, they marched through the lines of their foes. Their lances and blades were like a sickle of death, the last thing many saw before their life was snuffed out forever. They many not have been able to compare to her father's work, but they were more than capable of forcing the best fighters on Eo to their knees. Who knows how far they may have come, had an old friend not stopped her in her tracks, but that is a story for another day….|
|Yasha’s Blades were, indeed, more than simple brutes. The first of their kind were quite skilled with a weapon in their grasp, but Yasha soon discovered that only a slightly more concentrated blood crystal is needed for them to wield powerful magic. So, she made the Spellbreakers, and once their empty hulls are filled to the brim with magical Essence, they shall rain madness onto their foes.|
|The most powerful army of all the realms is useless, should it fail to conquer the bulwarks in its way. A harsh lesson Yasha had to learn, as she was standing before the gates of Dragh’Lur. Her forgers smouldered once more and out of them came the destroyers. No obstacle may hold these fortresses of iron, and so the gates of the impregnable soon laid open and its inhabitants at the mercy of these harbingers of death.|
Command mighty heroes and armies and send them on countless quests. Fill your grimoire with spells to grow your power and raise your wizard’s tower to become the greatest mage of all time. Conquer Eo in this rich turn-based strategy game set in the world of SpellForce. Become the greatest of mages in this turn-based fantasy epic set in the world of SpellForce! From the humble beginnings of your small wizard’s tower, send forth your minions and heroes to explore the realms of Eo. Grow your influence and power and fill your grimoire with arcane knowledge. Face off against magical competitors in your hunt for ancient artefacts and hidden secrets as you build up your tower and area of influence to unleash the greatest spell the world has ever known.
In a world beyond imagination... In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair. Entire countries were wiped out in the blink of an eye when the devastating power of the Elements was unleashed – Elements summoned by dark rituals. Continents shattered like glass, the pieces strewn about like leaves in the wind. Huge armies, bound by the the power of ancient runes, brought war and destruction to the lands that survived the initial onslaught. All that was left were a few islands, connected by magic portals. Now, only a few years after the end of the Convocation, evil is back – stronger and more powerful than ever before – to finish what was started. Yet there is still hope. The prophecies tell of a human. A human damned to immortality, bound forever by the power of the blood runes… Soon, the time will come when the power of one may change the destiny of many. For better or for worse...
The great ice dragon Aryn, the Frostweaver who in ancient times almost froze the world over with its terrible breath is awakened by a servant of the dark god Zarach. This Fial Darg (prince of darkness) has stolen the elven queen Cenwen away from him. In ancient times Cenwen saved the world from Aryn by calming him down and locking her self up with the mighty dragon. The Fial Darg wants to use the blood of the elven queen in a ritual to bring back the dark gods into the world of EO. With the elven queen gone chaos is once again ruling the lands. It's up to the player to restore order one more time.
With "Shadow of the Phoenix" the SpellForce trilogy about the fate of the mighty rune warriors comes to its stunning conclusion. Continuing both storylines of the previous games "SpellForce - The Order of Dawn" and its add-on "SpellForce - Breath of Winter" the game enables the player to continue to use either of his previous characters and rise up to Level 50 with them. The brand-new video presents fans with a sneak peek into the breathtaking new landscapes in which Shadow of the Phoenix takes place as well as showing some of the new enemies they will encounter. Find the video to Shadow of the Phoenix here:
For five years the terrible conflict around the mysterious Shadows sundered the country of the Dark Elves and fanned the flames of a civil war amongst them. Even beyond the borders of their territories unrest prevails: a new power rises in Eo, a threat that seems to spread its shadow over the whole realm and endangers the people's ancient alliances...
After the convocation, the world was shattered and splitted into islands, small remains of land prevented from total destruction by the stones of gods. Rohen, once a powerful mage of the circle, dedicated his life to linking the remains together with portals. He used the power of the archfire, a dangerous arcane force discovered by the circle in the ruins of the Shapers. The force which had driven both the circle and the world to the edge of destruction should have helped him to create a new world. Through the portals, food and water was delivered into the devastated and barren realms, new empires were forged and a rejuvenated Eo began to rise. Rohen even sacrificed his life for that cause. But he forgot that the powers used were a remain of the circle and bound to it. With Hokan Ashir gone, the magic cast by the circle decayed, and the power of the portals began to crumble. While the beginning of these events was nearly undetected, the aftermath is chaos and devastation, as the inhabitants of the islands try to get into the most fertile realms. Homeless groups are straying around in search of protection, while once glorious empires are teared into chaos. And nowhere emerges a blink of hope to fill the crumbling portals with new power...
It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly. In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second coming of Aonir, the father of all gods, will return Eo to its former splendor.