The story of Eo began aeons ago when Aonir crossed the vast sea of stars, stepping foot on the then-desolate planet. Deciding to halt the primal elements raging on it, he banished them deep under Eo’s surface, using their vast power to form the countenance of this world: the mountains, valleys and rivers, before giving Eo his most precious gift, the Seed of Life out of which all life would be born. His work had been completed, but he wished not to leave it unattended. Thus, he called upon his nine children to join his side, assigning each of them a role they are to fulfil in his new world: the Guardians. However, before his departure, he forbade them from interfering in this world’s events, for it shall take its own path – for better or worse. Then, he returned to the stary brinks of his homeland, leaving a fraction of his power behind in the form of Godstones, drops of his divine blood that would keep the Elements in check and allow Eo a future. Eventually, life began to flourish on Eo, and among its first inhabitants were two beings that would dictate its future for the coming millennia: the Shapers and the Dragons, also known as the first races. The Shapers were a curious people, deeply connected to magic and filled with an adventurous spirit. Their prowess allowed them to form their thoughts into crystals, constructing many wonderous constructs and cities all across Eo. However, their curiosity would eventually cause their downfall. Having discovered the Allfire on Xu, their race fell victim to greed, slowly getting destroyed from the inside. Fearing enslavement, the Dragons arose from their nests in Godeland and used their Allfire-infused flame to destroy the Shapers. Only few managed to escape, hiding in remote regions of Eo. Over time, they would return to barbarism and change into the Humans, Elves and Dwarves. What followed were 40,000 years of the rule of the Dragons. The Elves and Dwarves, having established new civilisations and cultures, remained in hiding. It wasn’t until the Dwarves of the Grimwarg Mountains ventured to the Windwall in search of ore that they discovered the Humans, then still barbarians cowering away in icy caves. They taught them of the world and the craft of smithing, and so the Humans soon descended into the valleys below, managing to use their wit to overpower the mighty Dragons. They soon expanded all across Fiara and even across places in Urgath and Xu, driving the Dragons back to Godeland and bringing their age to an end – the Age of Swords had begun. The Humans had established their first empire, its members known as the Hybernians – their influence spreads across most of Fiara, Urgath and Xu. This was a time of prosperity for the Humans, the age of great individuals, such as Alchemist and Royal Advisor: Janus Malacay, who would go on to mix his blood with the blood of ancient Dragons, creating the Shaikan. Though the Dwarves befriended the Humans, the Elves, still neath the treetops of Finon Mir, saw their arrival as ill will. They prevented the Humans from entering their borders as minor skirmishes ensue. Their conflict, however, ends in a stalemate, interrupted by the creation of the Dark Races in the deep jungles of Xu, forcing the adversaries to soon join forces. Zarach, formerly known as the Guardian Ulm, the Caretaker, and his brother Nor leave the circle of the Guardians, unhappy with the task their Father had given them, turning Renegades. Unable to create new life, Zarach abducted many of Eo’s creatures into his Bone Temple, distorting their bodies until he had created the Orcs and Trolls. Eventually, he turned Elves into the Norcaine as a gift for his brother, Nor, before completing his ultimate creation: the Fial Darg, beings able to resist any weapon forged in this world. The Guardians quickly uncovered their ploy, and so they banished them from Eo for breaking Aonir’s rules. Nonetheless, their creations remained, now seeking revenge for their Renegade gods. They left the jungle and hurled themselves onto the Humans residing in the scorching deserts of Xu. Initially, the Dark Ones were defeated and forced to flee to Urgath, but they would soon return. Led by the Fial Darg, they crossed the Sea of Dreams to Fiara, and so began what would become known as the War of the Six Races – a 150-year-long conflict between the forces of Light and Darkness. Slowly winning the upper hand, the Dark Ones have managed to push the defenders of Humans, Elves and Dwarves to the North of Fiara. They fought valiantly, however, they were unable to harm the Fial Darg, and thus lacked the means to decide the war for themselves. The once grand Hybernian Empire collapsed during this war, splitting apart into Nortander, the Highmark and Empyria. Faced with the annihilation of Aonir’s creation, the Guardians broke the rules of their father, descending onto Eo to aid the races of the light. They erected a wall of stone, stalling the advance of their foes, but it helped little, for the Fial Darg hurled their troops against it restlessly, until step-like moulds started to form, allowing them to climb it. Atop, the Guardian Niethalf gifted the mortals secrets of his forge, bestowing upon them the knowledge to craft armours able to withstand the weapons of the enemy. Together, they were able to defeat the Dark Ones. Unable to be killed, the Fial Darg were imprisoned by the Guardians neath Aonir’s Blade, the very mountain their father had used to pierce his side at the dawn of time. The Dark Races were spared, yet were leaderless and lost, roaming Fiara aimlessly until they, too, started creating their nations: peace had temporarily found its place on Eo. But this time would not last for long. Soon thereafter, the power-hungry mages of all nations began craving power, causing discord in their midst. Uproars known as the Mage Wars would soon erupt across Eo, causing the races to put their differences aside in the search for solutions. After a mage uprising in Nortander had been quelled, it was decided in unison that an order of the most powerful mages of Eo must be established to prevent further misuse of magic. The Circle had been created, eventually comprising the 13 most powerful mages of their time. They built the city of Mulandir, independent of all kingdoms and realms, poised to virtuously uphold their goals. The Circle ushered in an age of prosperity and peace, bringing Eo into a golden era that would last for centuries: however, they, too were not without their faults. Exploring ancient Shaper Ruins on Xu, the Circle discovered the Allfire, the source of all magic, together with old scriptures foretelling the Convocation – a cataclysmic event during which Aonir’s Eye would become covered by a dark roamer, allowing powerful individuals to bind them to their will. At first, the Circle used the Allfire for good, much like the Shapers once did, but they could not escape its call for power. Its members would begin quarrelling with each other, causing a divide that resulted in the Convocation Wars. For decades, the former members of the Circle settled their disputes on the battlefields of Eo, using the Runes they had recently created to enslave and summon immortal armies adhering to their will. These wars devastated many parts of Eo, leaving them desolate and empty. They culminated in the Convocation, with the members of the circle eagerly calling upon the elements, freeing them from their slumber but for a brief moment. However, they did not know that the prophecy of the convocation had been a lie forged by the Renegades, given to the Fial Darg as a bitter act of revenge before their banishment from this world. The Elements were freed, yet none of the Circle could control them – none could except Aonir, the god of the stars. For an entire day and night, they raged across Eo, obliterating its countenance until nought but isolate islands remained. Once Aonir's star had been uncovered once more, the Elements returned to their slumber, changing the world forever. This would have been the end of this world, were it not for Rohen Tahir, a mage of the Circle to survive the ordeal. Cured from his obsession with power, he spent the following years creating the portals that would mend the broken pieces of Eo. As he neared the completion of his work, dark clouds were rising on the horizon once again. Wishing for a protector of what remained, Rohen summoned a rune warrior, bestowing her with her rune and giving her free will – his final act before tragically meeting his end at his own hands. The Rune Warrior would search for ways to stop the new thread, leading her to the Phoenix Stone – an ornament containing the Phoenix, a being of pure Allfire. She would obtain it in the ruins of Mulandir and face Rohen’s killer, only to realise that she mustn’t stop him, for it was Rohen himself, appearing through time to complete a cycle he is unaware of. Had he died now, he would never have created the portals that became Eo’s salvation, and so she watched as he walked into a portal through time, taking him to the past where the cycle would start anew. However, time would continue to flow freely, and so the Rune Warrior, hence known as the Phoenix bearer, would take the Stone with her, returning to Fiara where she had hoped to find her peace. Two years had passed, and another Rune Warrior had been summoned in the thick marshes of Urgath. Following the destruction of the convocation, some of the Fial Darg had escaped their prison, now plotting ways to bring their masters back to Eo. One such Fial Darg would abduct Cenwen, the Queen of the Ice Elves of Tirganach, from the nest of Aryn. This awakened the godlike Dragon, seeking to return the queen to his side. His roars upheaved the land, pressing the second rune warrior to obtain the Shadow Blade – a weapon not of this world, capable of mortally wounding the mighty Fial Darg. His quest would be successful and the queen returned to the Dragon, but victory came at a cost, for the soul of the rune slave, from now known as the Shadow Warrior, would slowly become consumed by the blade, forcing him to turn to a mysterious masked figure to mend his pain. Unbeknownst to him, the mysterious individual was none other than the Circle Mage Hokan Ashir – destroyed by his own magic during the Convocation, only to be brought to life by his most prized possession, the Mask of Belial. Knoweth, to obtain the Phoenix, the Phoenix Bearer offered Hokan’s spirit the mask, allowing the greatest necromancer of all time to return to the world of the living, conspiring in secret to merge with the demi-god Belial. He tricked Ereon, the god of knowledge and justice, into the Black Jungle where the Guardians hold no power. Using his divine blood, he revived the members of the circle, binding them to his will and using their powers for his own. Both holding a piece needed to put an end to the Circle once and for all, the paths of the two rune warriors would soon converge. They pushed through Hokan's undead hordes, using the Shadow Blade to destroy the impregnable phoenix stone, setting free the creature within, allowing to it take revenge on the Circle for its imprisonment. The end of the Circle marked the end of the rune – with their power to the Allfire severed, the powers of the rune faded over time as Eo entered a new era. In the years that followed, a Norcaine Archon by the name of Toth Lar sought the help of a free rune warrior known only as “the Messenger”. He wished to free the soul of his father, Nazshar, which had been imprisoned by worshippers of the light. He succeeded, allowing his father to fully unleash the Shadows onto Eo. The intrusion of the Shadows would not go without consequence. The widow of the now late Nazshar, a Norcaine named Sorvina, would force the shadows into a pact, offering a part of the life force of her people in return for their services, thus permanently binding them to the Dark Elves. In a conquest to rid herself of a cruel curse, she would wage war against the Realm, looking for ways to cure herself of a cruel curse. This brought her to Shaikur, the homeland of the Shaikan, children of the infamous Malacay, harbouring one of the last elder Dragons on Fiara, Ur. One of the Shaikan, cursed with carrying the soul of their progenitor, would embark on a quest to save his homeland, leading him through the realms of humans, elves, dwarves, orcs and dark elves, forging alliances that would allow him to stand up to Sorvina. Though unable to save their patriarch dragon, he would defeat his killed, setting the trapped soul of Malacay free, finally able to receive its just punishment by the Gods, and ridding the Shaikan of his Curse. But the Soul Bearer’s journey wasn’t over. His people needed a new Patriarch, and so he embarked on a journey to Godeland, land of the old gods and refuge of ancient dragons where his fate would take a different turn. Meanwhile, the Shaikan were forced to leave Shaikur behind, settling in the province of the Westguard. There, a young Shaikan would become involved in a plot of cultists of the Red God, wishing to turn the Guardian Zerbo into an idol of their design. They would eventually deceive the Guardian, breaking his spirit and reshaping him into the Red God, a deity of the demons of the Red Horde. Before the Soul Bearer could return to his homeland, another disaster befell Eo. Like the runes, the portals, once fuelled by Rohen’s Allfire, began losing their power. This left many islands cut off, and many others in a race against time, scrambling to contest the fruitful corners of the world. All the while, powerful mages discovered the still-living bodies of a shaper couple, the very ones who had first uncovered the Allfire, cursed to eternal sleep for bringing such misfortune upon their race. They awoke the pair but soon fell victim to their unrivalled power. During this, the Shaikan wished to gather at the Westguard to secure a future for their people, however, a former rune warrior turned Shaikan would not comply. He would set out, looking for the Soul Carrier’s whereabouts until meeting him in Godeland- his soul merge with the soul of a dragon. Their reunion was cut short, however, by the Shaper who wished to eradicate the Dragons – the only threat to his reign over Eo. He was ultimately unsuccessful, defeated by the former rune warrior. Fusing his body with the Allfire, he was able to cut the Shaper’s soul from this world while the Allfiere’s immense power burned his own. His fate was to be the same, were he not saved by the Dragons – him, too, transferring his soul into one of their kin, protecting it from the heat of the source of all magic. So far, no way has been found to re-ignite the portals, but with the Dragons returning to Eo, its people will find a way and they will do so using their own power. |
Date | Event | |
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Aonir descends onto Eo, tames the Primal Elements and creates the countinence of this world. He plants the Seed of Life and calls his Children, the Guardians, to his side to watch over his work. | ||
The first Primordial Beings start appearing on Eo - life begins to flourish. | ||
The emerging of the Shapers and Dragons, the first people of Eo. While the Dragons confide themselves to Godeland, the Shapers quickly begin researching the world around them and expanding their empire. | ||
Ereon, guardian of knowledge, education and justice, falls in love with a Dryad on Xu. Thinking that she must have seduced him, the Guardians strip her of most of her powers, turning Xu into a Desert. | ||
The Allfire, the essence of all magic, is discovered by the Shapers on Xu. Blinded by its power, the Shapers begin enslaving other races. The Dragons descend from their nests in Godeland and decimate the Shapers, forcing the survivours to go into hiding. Over the next millennia, these survivors devolve into the light races of Eo. However, their lives continue in hiding as they avoid the wrath of the mighty Dragons. | ||
The Black Mirror lands on Fiara. The Shadows partially enter Eo. | ||
Dwarves depart the Grimwarg Mountains in search for Ore. They reach the Windwall where they stumble upon barbarian Humans living in caves. They tell them stories of the world and the Gods, and teach them craftsmanship. The Age of Swords begins. | ||
Janus Malacay is born in the marshes of Muire. The Human Dragon Humters begin hunting the giant lizards. | ||
The Hybernian Empire is founded by Chlerus the Blessed One and it slowly expands across Eo. The Dragons are pushed back to the shores of Godeland. As Humans establish themselves on Eo, many of the races notice the sudden shift in power. | ||
Malacay creates the Shaikan by fusing his blood with the blood of a Dragon. | ||
Ulm and Nor leave the Pantheon of Guardians. Ulm changes his name to Zarach and departs to the Black Jungle on Xu where he creates the dark races: Orcs, Trolls, Dark Elves and the Fial Darg. For this, he and his brother Nor are banished from Eo. | ||
The Dark Races, lead by the Fial Darg, begin their campaign against the light in order to free their Renegade Gods. The War of the Six Races begins. | ||
The Hybernian Empire disintegrates into the kingdoms of Nortander, the Highmark and Empyria. | ||
The War of the Six Races ends with the intervention of the Guardians and the fall of the Fial Darg on the Godwall. | ||
A multidude of mage uprisings, later known as the Mage Wars, appear across Eo, causing discord within many of its nations. | ||
The Mage Wars end and the Circle is established in unison by all major races in order to prevent further misuse of magic. | ||
The Circle discovers the Allfire in the Shaper Ruins of the Citadel on Xu. Hokan Ashir joins the ranks of the Circle | ||
The Piper joins the Circle as its 13 and final member. | ||
Due to internal disagreements, the Circle disbands and its former members engage in combat. The Convocation Wars begin. | ||
As Aonir's Eye is clouded by the Dark Roamer, the Mages of the Circle attempt summoning the Primal Elements. Unable to control them, the Elements shatter Eo to pieces, killing most of the Circle Mages in the process. | ||
Rohen Tahir reconnects Eo by constructing a network of Portals. | ||
Brewing trouble in Nortander turns the Northlands into a battlefield once more. Rohen summons the Phoenix Bearer. | ||
A Fial Darg abducts the elven queen Cenwen from Aryn's side. The Shadow Warrior is summoned in Mirraw Thur to assist old friends in a time of need. | ||
A resurrected Hokan Ashir lures Ereon, the god of whisdom, into the Bone Temple. He uses his life-essence to revive the former Circle Mages as his loyal servants. | ||
The Phoenix Bearer and Shadow Warrior band together and foil Hokan's plans by setting free the Phoenix. The Circle is defeated for good. | ||
A Rune Warrior known as the Messenger assists Toth Lar in resurrecting his father Nazshar. Nazshar opens a gateway for the Shadows to freely enter Eo, but his life is cut short by Nightsong soon thereafter. | ||
The Shadows enter a pact with the Dark Elves through Sorvina and Toth Lar - the Pact is forged. The Dracon Craig Un'Shallach is killed in combat as his daughter, Nightsong, delivers a warning to the races of the light. | ||
The Guardian Zerbo is turned into the Red God, a deity of the Demons. | ||
Rohen's Portal network begins to lose its power. The Shaikan make contact with the elder Dragons on Godeland as Allfire infuse beings rise to power once more. |
Command mighty heroes and armies and send them on countless quests. Fill your grimoire with spells to grow your power and raise your wizard’s tower to become the greatest mage of all time. Conquer Eo in this rich turn-based strategy game set in the world of SpellForce. Become the greatest of mages in this turn-based fantasy epic set in the world of SpellForce! From the humble beginnings of your small wizard’s tower, send forth your minions and heroes to explore the realms of Eo. Grow your influence and power and fill your grimoire with arcane knowledge. Face off against magical competitors in your hunt for ancient artefacts and hidden secrets as you build up your tower and area of influence to unleash the greatest spell the world has ever known.
In a world beyond imagination... In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair. Entire countries were wiped out in the blink of an eye when the devastating power of the Elements was unleashed – Elements summoned by dark rituals. Continents shattered like glass, the pieces strewn about like leaves in the wind. Huge armies, bound by the the power of ancient runes, brought war and destruction to the lands that survived the initial onslaught. All that was left were a few islands, connected by magic portals. Now, only a few years after the end of the Convocation, evil is back – stronger and more powerful than ever before – to finish what was started. Yet there is still hope. The prophecies tell of a human. A human damned to immortality, bound forever by the power of the blood runes… Soon, the time will come when the power of one may change the destiny of many. For better or for worse...
The great ice dragon Aryn, the Frostweaver who in ancient times almost froze the world over with its terrible breath is awakened by a servant of the dark god Zarach. This Fial Darg (prince of darkness) has stolen the elven queen Cenwen away from him. In ancient times Cenwen saved the world from Aryn by calming him down and locking her self up with the mighty dragon. The Fial Darg wants to use the blood of the elven queen in a ritual to bring back the dark gods into the world of EO. With the elven queen gone chaos is once again ruling the lands. It's up to the player to restore order one more time.
With "Shadow of the Phoenix" the SpellForce trilogy about the fate of the mighty rune warriors comes to its stunning conclusion. Continuing both storylines of the previous games "SpellForce - The Order of Dawn" and its add-on "SpellForce - Breath of Winter" the game enables the player to continue to use either of his previous characters and rise up to Level 50 with them. The brand-new video presents fans with a sneak peek into the breathtaking new landscapes in which Shadow of the Phoenix takes place as well as showing some of the new enemies they will encounter. Find the video to Shadow of the Phoenix here:
For five years the terrible conflict around the mysterious Shadows sundered the country of the Dark Elves and fanned the flames of a civil war amongst them. Even beyond the borders of their territories unrest prevails: a new power rises in Eo, a threat that seems to spread its shadow over the whole realm and endangers the people's ancient alliances...
After the convocation, the world was shattered and splitted into islands, small remains of land prevented from total destruction by the stones of gods. Rohen, once a powerful mage of the circle, dedicated his life to linking the remains together with portals. He used the power of the archfire, a dangerous arcane force discovered by the circle in the ruins of the Shapers. The force which had driven both the circle and the world to the edge of destruction should have helped him to create a new world. Through the portals, food and water was delivered into the devastated and barren realms, new empires were forged and a rejuvenated Eo began to rise. Rohen even sacrificed his life for that cause. But he forgot that the powers used were a remain of the circle and bound to it. With Hokan Ashir gone, the magic cast by the circle decayed, and the power of the portals began to crumble. While the beginning of these events was nearly undetected, the aftermath is chaos and devastation, as the inhabitants of the islands try to get into the most fertile realms. Homeless groups are straying around in search of protection, while once glorious empires are teared into chaos. And nowhere emerges a blink of hope to fill the crumbling portals with new power...
It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly. In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second coming of Aonir, the father of all gods, will return Eo to its former splendor.